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Drill-through Server detail

Testing Grounds

Online NA 45.45.239.176:28015 checked 11m ago

Drill-through
FilterServeris Testing Grounds
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 4/ 15
7-day average 2 peak 8
Rank #2,242 top 10% · #357 in NA
Last wipe 25d ago monthly schedule
Next wipe 8d 22h Thu 5 Nov, 19:00 UTC FW
Capacity 27% full

Players

average and peak, with its wipes marked
AveragePeak
0246821:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

InWhen, UTCKind
8d 22hThu 5 Nov, 19:00 UTCFW force wipe
36d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC25d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
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Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 12 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 1 / 50
[US] Busy Adults PVP BY Chill-AXX NA · groups of 8+ · monthly · 1 on average 0 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 3 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Testing Grounds: what is it?

Once a month Testing Grounds wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 25 days 18 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on Testing Grounds: what should you expect?

Recent wipes averaged a busiest count of 5 players. The highest player count on the latest wipe arrived 13 hours in.

Server details

In which region does Testing Grounds sit?

The NA tag on Testing Grounds lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 45.45.239.176:28015 is its address.

Which Rust version is Testing Grounds on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Testing Grounds. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Testing Grounds show, and is it up?

The current status of Testing Grounds is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Testing Grounds perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 30. At its highest the entity count was 7,075, including buildings, deployables and all else. At its highest, memory use was 1,274 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Testing Grounds carry?

The game's server browser reads the tags Testing Grounds publishes: gmvanilla (Game mode): The vanilla survival format; mp15 (Max players): Player slots: 15; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Testing Grounds?

The following Rust Server Analytics lists count Testing Grounds among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does Testing Grounds compare?

For player hours over the last seven days, Testing Grounds places #2,242 globally and #357 in North America, in the top 10% of all ranked servers.

How many players does Testing Grounds carry?

Population at the current refresh: 4 players on Testing Grounds, against 15 slots. Averaging 2 players across seven days, the server reached a peak of 8. The 48-hour peak window is 16:00 UTC, at an average of 5 players.

Settings

What settings and rules does Testing Grounds use?

The name of Testing Grounds does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is disabled.

What is the map for Testing Grounds?

A procedural map of size 1,200 with seed 2147483647, generated by the game, runs on Testing Grounds. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Testing Grounds?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.45.239.176:28015.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp15
Max players Player slots: 15.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.