Testing Grounds
Online NA 45.45.239.176:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 8 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 12 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1 / 50 |
| [US] Busy Adults PVP BY Chill-AXX | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 3 / 50 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Testing Grounds: what is it?
Once a month Testing Grounds wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 25 days 18 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on Testing Grounds: what should you expect?
Recent wipes averaged a busiest count of 5 players. The highest player count on the latest wipe arrived 13 hours in.
Server details
In which region does Testing Grounds sit?
The NA tag on Testing Grounds lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 45.45.239.176:28015 is its address.
Which Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Testing Grounds. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Testing Grounds show, and is it up?
The current status of Testing Grounds is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does Testing Grounds perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 30. At its highest the entity count was 7,075, including buildings, deployables and all else. At its highest, memory use was 1,274 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Testing Grounds carry?
The game's server browser reads the tags Testing Grounds publishes: gmvanilla (Game mode): The vanilla survival format; mp15 (Max players): Player slots: 15; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Testing Grounds?
The following Rust Server Analytics lists count Testing Grounds among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does Testing Grounds compare?
For player hours over the last seven days, Testing Grounds places #2,242 globally and #357 in North America, in the top 10% of all ranked servers.
How many players does Testing Grounds carry?
Population at the current refresh: 4 players on Testing Grounds, against 15 slots. Averaging 2 players across seven days, the server reached a peak of 8. The 48-hour peak window is 16:00 UTC, at an average of 5 players.
Settings
What settings and rules does Testing Grounds use?
The name of Testing Grounds does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is disabled.
What is the map for Testing Grounds?
A procedural map of size 1,200 with seed 2147483647, generated by the game, runs on Testing Grounds. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Testing Grounds?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.45.239.176:28015.