Rust Server Analytics 58,911 players11,711 servers
All servers
Drill-through Server detail

Lights requiem

Online NA 66.51.99.73:28005 checked 8m ago

Drill-through
FilterServeris Lights requiem
Attributes
quad monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #14,671 top 66% · #1464 in NA
Last wipe 20d ago monthly schedule
Next wipe 7d 8h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246811:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 79% in NA, and #594 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap6.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
7d 8hThu 5 Nov, 19:00 UTCFW force wipe
35d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 09:52 UTC20d ago 1 – running 0
Fri 2 Oct, 12:01 UTC26d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree NA · quad · monthly · 1 on average 0 / 75
Reddit.com/r/PlayRust - US Monthly Quad NA · quad · monthly · 12 on average 4 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US NA · quad · monthly · 3 on average 0 / 150
Rusty Pirates | No Decay | Monthly | No BP Wipes NA · quad · monthly · 1 on average 1 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 254 on average 81 / 125
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 154 on average 87 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Lights requiem wipe?

Once a month Lights requiem wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 20 days ago. A monthly wipe schedule is published in its tags.

On Lights requiem, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server

In which region does Lights requiem sit?

Its NA tag puts Lights requiem in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.73:28005.

What Rust build does Lights requiem run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Lights requiem. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Lights requiem show, and is it up?

Lights requiem reports online at the current check. The uptime it reports puts the last restart at about 20 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Lights requiem stable?

Server fps averaged 5 over the last 48 hours, with a floor of 5. Buildings, deployables and all other world objects brought the entity total to 72,788. At its highest, memory use was 2,249 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Lights requiem be read?

The game's server browser reads the tags Lights requiem publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Lights requiem appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Lights requiem fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

Where does Lights requiem sit among Rust servers?

Ranked on seven-day player hours, Lights requiem is #14,671 overall and #1,464 in North America, within the top 66% of ranked servers. In the quad peer group, the rank is #594.

At what level does Lights requiem run its population?

Population at the current refresh: 0 players on Lights requiem, against 50 slots. The seven-day mean is 0 players, against a peak of 1.

Map and rules

How is Lights requiem configured, and what rules apply?

Gather rate is not mentioned in the name of Lights requiem. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Lights requiem: which one is it?

A procedural map of size 3,500 with seed 833892102, generated by the game, runs on Lights requiem. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Lights requiem?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.73:28005.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.