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Drill-through Server detail

[US] Chronic Condition

Online NA 66.51.99.69:28065 checked 1h ago

Drill-through
FilterServeris [US] Chronic Condition
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,426 top 69% · #1534 in NA
Last wipe 26d ago monthly schedule
Next wipe 8d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:40 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 8 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 5 / 15
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 2 on average 0 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50

Quick answers

from the figures on this page

Wipe cycle

When does [US] Chronic Condition wipe?

The force wipe is the only wipe for [US] Chronic Condition, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 9 hours. The tags carry a monthly wipe schedule.

Wipe day on [US] Chronic Condition: what should you expect?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts [US] Chronic Condition?

The NA tag on [US] Chronic Condition lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.99.69:28065 is its address.

Which Rust version is [US] Chronic Condition on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Chronic Condition. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [US] Chronic Condition show, and is it up?

[US] Chronic Condition reports online at the current check. About 6 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.

What performance does [US] Chronic Condition show?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 111,203. Memory use reached 3,426 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on [US] Chronic Condition be read?

The game's server browser reads the tags [US] Chronic Condition publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [US] Chronic Condition?

Among the Rust Server Analytics lists [US] Chronic Condition fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does [US] Chronic Condition compare?

[US] Chronic Condition holds #15,426 on seven-day player hours and #1,534 in North America, inside the top 69% of the ranked field.

What is the population of [US] Chronic Condition?

Population at the current refresh: 0 players on [US] Chronic Condition, against 50 slots. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does [US] Chronic Condition use?

No gather rate is given in the name of [US] Chronic Condition. The cap on group membership is 16 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [US] Chronic Condition?

The game generates a procedural map of size 4,250 with seed 1564901445 for [US] Chronic Condition. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to [US] Chronic Condition?

In the Rust console (F1), enter client.connect 66.51.99.69:28065. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Player slots: 50.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.