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Rustybuns2

Online NA 66.51.99.69:28020 checked 9m ago

Drill-through
FilterServeris Rustybuns2
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #5,315 top 24% · #899 in NA
Last wipe 8h ago monthly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75113:0022:0007:0016:0002:0011:00Wiped Wed 28 Oct, 04:01 UTCWIPEWiped Thu 29 Oct, 03:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608013:0022:0007:0016:0002:0011:00Wiped Wed 28 Oct, 04:01 UTCWIPEWiped Thu 29 Oct, 03:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct13 Oct22 Oct26 Oct29 Oct

Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:45 UTC8h ago – – running 1
Wed 28 Oct, 04:01 UTC1d ago – – – 0
Fri 23 Oct, 17:06 UTC5d ago 1 held half 4.5 days 0
Tue 20 Oct, 14:25 UTC8d ago 0 – 3.1 days 0
Tue 6 Oct, 01:58 UTC23d ago 1 – 14.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 3 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 1 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 6 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 1 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Rustybuns2 wipe?

Once a month Rustybuns2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 8 hours ago. The tags carry a monthly wipe schedule.

Wipe day on Rustybuns2: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does Rustybuns2 sit?

In North America, according to its NA tag, sits Rustybuns2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.99.69:28020 is its address.

What Rust build does Rustybuns2 run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rustybuns2. Joining requires the same protocol on your game; Steam handles the update.

Is Rustybuns2 up, and how steady is its uptime?

The current status of Rustybuns2 is online. About 7 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

What performance does Rustybuns2 show?

Over 48 hours the average held at 13 server fps, and the minimum was 5. Entity count reached 55,945, covering buildings, deployables and the rest of the world. Peak memory was 1,998 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Rustybuns2 be read?

Tags from Rustybuns2, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Rustybuns2?

These Rust Server Analytics lists include Rustybuns2: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does Rustybuns2 sit among Rust servers?

Ranked on seven-day player hours, Rustybuns2 is #5,315 overall and #899 in North America, within the top 24% of ranked servers.

How many players does Rustybuns2 carry?

Population at the current refresh: 0 players on Rustybuns2, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 15:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Rustybuns2, and its rules?

No gather rate is given in the name of Rustybuns2. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on Rustybuns2: which one is it?

Rustybuns2 uses a procedural map of size 3,200 with seed 1, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Rustybuns2?

In the Rust console (F1), enter client.connect 66.51.99.69:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.