Shadow Island 2X | Bi-Weekly | Quad
Online NA 66.51.99.59:28120 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 34% in NA, and #240 of the quad servers (top 29%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 21d 5h | Thu 19 Nov, 17:57 UTC | its own |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:57 UTC6d ago | 5 | – | running | 0 |
| Thu 15 Oct, 21:39 UTC13d ago | 7 | halved by day 3 | 6.8 days | 1 |
| Thu 1 Oct, 22:08 UTC FW27d ago | 2 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs | NA · quad · 2x · biweekly · 2 on average | 0 / 150 |
| DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep | NA · quad · 2x · biweekly · 2 on average | 1 / 200 |
| The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W | NA · quad · 2x · biweekly · 4 on average | 1 / 50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 255 on average | 98 / 125 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 155 on average | 79 / 200 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 150 on average | 38 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Shadow Island 2X | Bi-Weekly | Quad wipe?
The prediction follows its tag, because too few of Shadow Island 2X | Bi-Weekly | Quad's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 6 days 18 hours. Its tags publish a wipe schedule of every two weeks.
On Shadow Island 2X | Bi-Weekly | Quad, what happens on wipe day?
Across recent wipes the busiest point averaged 5 players. 5 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server
In which region does Shadow Island 2X | Bi-Weekly | Quad sit?
In North America, according to its NA tag, sits Shadow Island 2X | Bi-Weekly | Quad. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.59:28120.
What Rust build does Shadow Island 2X | Bi-Weekly | Quad run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Shadow Island 2X | Bi-Weekly | Quad. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Shadow Island 2X | Bi-Weekly | Quad, and is it online now?
As of the latest refresh, Shadow Island 2X | Bi-Weekly | Quad is online. About 6 days 16 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.
What performance does Shadow Island 2X | Bi-Weekly | Quad show?
Over 48 hours the average held at 18 server fps, and the minimum was 5. Entity count reached 107,454, covering buildings, deployables and the rest of the world. Peak memory was 5,166 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Shadow Island 2X | Bi-Weekly | Quad be read?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags Shadow Island 2X | Bi-Weekly | Quad publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Shadow Island 2X | Bi-Weekly | Quad appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Shadow Island 2X | Bi-Weekly | Quad fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
Player numbers
Where does Shadow Island 2X | Bi-Weekly | Quad sit among Rust servers?
Ranked on seven-day player hours, Shadow Island 2X | Bi-Weekly | Quad is #3,761 overall and #626 in North America, within the top 17% of ranked servers. The quad segment places it at #240.
How many players does Shadow Island 2X | Bi-Weekly | Quad carry?
Population at the current refresh: 1 players on Shadow Island 2X | Bi-Weekly | Quad, against 100 slots. The seven-day mean is 1 players, against a peak of 5. Across the last 48 hours, 11:00 UTC shows the highest average: 3 players.
Settings
What are the settings on Shadow Island 2X | Bi-Weekly | Quad, and its rules?
Shadow Island 2X | Bi-Weekly | Quad names a 2x gather rate. Groups: quad, capped at 4 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Shadow Island 2X | Bi-Weekly | Quad?
A procedural map of size 3,900 with seed 1337, generated by the game, runs on Shadow Island 2X | Bi-Weekly | Quad. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Shadow Island Custom Map.
How to join
How can a player join Shadow Island 2X | Bi-Weekly | Quad?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.59:28120. https://shadowisland.xyz/ is its website.