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Drill-through Server detail

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online NA 91.229.114.207:28019 checked 12m ago

Drill-through
FilterServeris DadCore US Bi-Weekly-ish Main | 2x | Quad…
Attributes
2x quad biweekly wipes moddedcarbonpremium
Last refreshed
Players now 0/ 200
7-day average 2 peak 7
Rank #2,530 top 11% · #410 in NA
Last wipe 11d ago biweekly schedule
Next wipe 2d 7h Sat 31 Oct, 17:02 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 22% in NA, and #148 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 2d 7h. Its biweekly schedule tag · low confidence

usual gap8.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 11

Coming wipes

InWhen, UTCKind
2d 7hSat 31 Oct, 17:02 UTCits own
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
16d 7hSat 14 Nov, 17:02 UTCits own
30d 7hSat 28 Nov, 17:02 UTCits own
35d 9hThu 3 Dec, 19:00 UTCFW force wipe
44d 7hSat 12 Dec, 17:02 UTCits own

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC11d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW27d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC27d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs NA · quad · 2x · biweekly · 2 on average 0 / 150
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W NA · quad · 2x · biweekly · 4 on average 5 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 254 on average 99 / 125
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 154 on average 101 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average 32 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average 2 / 75

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: what is it?

The prediction follows its tag, because too few of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipes are on record to confirm the schedule. Saturday 31 October at 17:02 UTC is when its next wipe is due. The world now in play was created 11 days 16 hours ago. The tags carry an every-two-weeks wipe schedule.

On DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, what happens on wipe day?

The average busiest count over recent wipes is 8 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 11.

Server

In which region does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep sit?

Its NA tag puts DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.229.114.207:28019.

What Rust build does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

Rust network protocol 2635 and build 168909 on Linux is the setup for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. Joining requires the same protocol on your game; Steam handles the update.

How reliable is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and is it online now?

As of the latest refresh, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. The uptime it reports puts the last restart at about 20 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep stable?

Over 48 hours the average held at 116 server fps, and the minimum was 97. At its highest the entity count was 86,009, including buildings, deployables and all else. At its highest, memory use was 3,319 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep be read?

The game's server browser reads the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Player slots: 200; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; ^q (Premium): Entry is limited to players with Rust's premium status; NA (North America): Its browser listing sits in North America; rustmaps (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

These Rust Server Analytics lists include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

What position does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hold in the server rankings?

Ranked on seven-day player hours, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is #2,530 overall and #410 in North America, within the top 11% of ranked servers. Within the quad segment, its position is #148.

How many players does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep carry?

Of 200 slots, 0 are filled on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep at this refresh. The seven-day mean is 2 players, against a peak of 7. The 48-hour peak window is 00:00 UTC, at an average of 4 players.

Settings

How is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep configured, and what rules apply?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep names a 2x gather rate. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

A custom map of size 3,800 is used on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep; its file is published and downloadable here.

Connection

How can a player join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.207:28019. Entry is limited to players with Rust's premium status. https://www.dadcorerust.com/ is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Player slots: 200.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.
^q
Premium Entry is limited to players with Rust's premium status.

Region

NA
North America Its browser listing sits in North America.

Other

rustmaps
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.