HighMiles Test server
Online 66.51.99.4:40123 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:49 UTC5h ago | – | – | running | 0 |
| Fri 23 Oct, 23:57 UTC5d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Thu 22 Oct, 20:46 UTC6d ago | 1 | – | 1.1 days | 0 |
| Sun 18 Oct, 01:06 UTC10d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Sat 17 Oct, 04:16 UTC11d ago | 1 | – | 0.9 days | 0 |
| Fri 16 Oct, 17:32 UTC12d ago | 2 | – | 0.4 days | 0 |
| Thu 15 Oct, 04:04 UTC13d ago | 2 | – | 1.6 days | 0 |
| Wed 14 Oct, 19:53 UTC14d ago | 2 | – | 0.3 days | 0 |
| Tue 13 Oct, 20:56 UTC15d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 21:52 UTC18d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC18d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC23d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does HighMiles Test server wipe?
The next wipe on HighMiles Test server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.
On HighMiles Test server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.
Server details
In which region does HighMiles Test server sit?
No region is published by HighMiles Test server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.51.99.4:40123.
What Rust build does HighMiles Test server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for HighMiles Test server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is HighMiles Test server, and is it online now?
The current status of HighMiles Test server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.
What performance does HighMiles Test server show?
The 48-hour average was 14 server fps; the low was 7. Entity count reached 125,964, covering buildings, deployables and the rest of the world. Memory use reached 12,232 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on HighMiles Test server carry?
gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags HighMiles Test server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does HighMiles Test server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include HighMiles Test server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does HighMiles Test server hold in the server rankings?
The seven-day player-hours rank for HighMiles Test server is #9,954, inside the top 45% of all ranked servers.
At what level does HighMiles Test server run its population?
Of 10 slots, 0 are filled on HighMiles Test server at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 20:00 UTC, at an average of 1 players.
Settings
How is HighMiles Test server configured, and what rules apply?
No gather rate is given in the name of HighMiles Test server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on HighMiles Test server: which one is it?
The game generates a procedural map of size 3,500 with seed 1337 for HighMiles Test server. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How do you connect to HighMiles Test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.4:40123. https://highs-pve-server.paynow.store/ is its website.