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Drill-through Server detail

Randum Rust Test Server

Online 66.51.99.49:28018 checked 7m ago

Drill-through
FilterServeris Randum Rust Test Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 12
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC17d ago 1 – running 0
Thu 1 Oct, 23:27 UTC FW26d ago 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC31d ago 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC37d ago 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC41d ago 2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 56 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 53 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Randum Rust Test Server wipe?

No next wipe can be predicted for Randum Rust Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 20 hours ago.

Wipe day on Randum Rust Test Server: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Randum Rust Test Server?

A region is not published by Randum Rust Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.51.99.49:28018.

What Rust build does Randum Rust Test Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Randum Rust Test Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Randum Rust Test Server, and is it online now?

The current status of Randum Rust Test Server is online. Its reported uptime indicates a restart roughly 6 days 2 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Randum Rust Test Server perform well?

The 48-hour average was 28 server fps; the low was 9. Entity count reached 133,107, covering buildings, deployables and the rest of the world. At its highest, memory use was 6,103 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Randum Rust Test Server be read?

The game's server browser reads the tags Randum Rust Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Player slots: 12; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Randum Rust Test Server?

The following Rust Server Analytics lists count Randum Rust Test Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Randum Rust Test Server hold in the server rankings?

Player hours for the last seven days place Randum Rust Test Server at #15,344, in the top 69% of the ranked field.

What is the population of Randum Rust Test Server?

Of 12 slots, 0 are filled on Randum Rust Test Server at this refresh. The population has averaged 0 players over seven days.

Settings

How is Randum Rust Test Server configured, and what rules apply?

No gather rate is given in the name of Randum Rust Test Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Randum Rust Test Server?

The game generates a procedural map of size 4,500 with seed 1337 for Randum Rust Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join Randum Rust Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.49:28018.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Player slots: 12.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.