Rust Server Analytics 55,890 players11,751 servers
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Drill-through Server detail

dont join

Online NA 66.51.99.38:28025 checked 7m ago

Drill-through
FilterServeris dont join
Attributes
monthly wipes moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #15,022 top 68% · #1489 in NA
Last wipe 6d ago monthly schedule
Next wipe 7d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246800:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
35d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:32 UTC6d ago 1 – running 0
Wed 21 Oct, 10:27 UTC7d ago 1 – 1.4 days 0
Thu 1 Oct, 02:58 UTC27d ago 2 halved by day 1 20.3 days 1
Wed 30 Sep, 20:16 UTC28d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 15 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 9 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 1 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 0 / 50
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

When does dont join wipe?

With the force wipe, once a month, dont join wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 6 days 3 hours. The tags carry a monthly wipe schedule.

On dont join, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts dont join?

Its NA tag puts dont join in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.99.38:28025 is its address.

Which Rust version is dont join on?

On Linux, dont join runs Rust network protocol 2635 and build 168912. Your game must match the protocol to join, and Steam applies that update.

What uptime does dont join show, and is it up?

dont join reports online at the current check. The uptime it reports puts the last restart at about 6 days 1 hours ago. Of 168 hours in the last 7 full days, 164 were up: 98%. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Is performance on dont join stable?

The 48-hour average was 5 server fps; the low was 5. At its highest the entity count was 87,000, including buildings, deployables and all else. Peak memory was 3,561 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on dont join be read?

The game's server browser reads the tags dont join publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168912 (Build): Game build: 168912; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature dont join?

The following Rust Server Analytics lists count dont join among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does dont join compare?

Ranked on seven-day player hours, dont join is #15,022 overall and #1,489 in North America, within the top 68% of ranked servers.

What is the population of dont join?

Of 50 slots, 0 are filled on dont join at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What are the settings on dont join, and its rules?

No gather rate is given in the name of dont join. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on dont join: which one is it?

A procedural map of size 4,020 with seed 1337, generated by the game, runs on dont join. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join dont join?

In the Rust console (F1), enter client.connect 66.51.99.38:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168912
Build Game build: 168912.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.