ParadoxLabs
Offline 66.51.99.160:3200 checked 45d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 24 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe data
When does ParadoxLabs wipe?
Too few wipes on record for ParadoxLabs to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 55 days 5 hours ago.
Server details
In which region does ParadoxLabs sit?
No region is published by ParadoxLabs. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.99.160:3200.
Which Rust version is ParadoxLabs on?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on ParadoxLabs. The protocol has to match before you can join; Steam updates it automatically.
How reliable is ParadoxLabs, and is it online now?
Offline at this refresh: ParadoxLabs, last seen 45 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
What do ParadoxLabs's tags stand for?
The game's server browser reads the tags ParadoxLabs publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature ParadoxLabs?
These Rust Server Analytics lists include ParadoxLabs: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does ParadoxLabs compare?
On player hours over seven days, ParadoxLabs ranks #15,121, within the top – of ranked servers.
How many players does ParadoxLabs carry?
No response from ParadoxLabs at the latest check, with a last sighting 45 days ago.
Map and rules
How is ParadoxLabs configured, and what rules apply?
No gather rate is given in the name of ParadoxLabs. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on ParadoxLabs: which one is it?
ParadoxLabs uses a procedural map, which the game generates.
How to join
How do you connect to ParadoxLabs?
In the Rust console (F1), enter client.connect 66.51.99.160:3200. Launch Rust on this page also works, opening Rust through Steam and connecting you.