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Drill-through Server detail

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 10m ago

Drill-through
FilterServeris PVE Land [US]|SkillTree|Raidable Bases|EVENTS
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 3/ 100
7-day average 3 peak 12
Rank #1,866 top 8% · #289 in NA
Last wipe 13d ago biweekly schedule
Next wipe 7d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
14d 11hThu 12 Nov, 13:16 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
42d 11hThu 10 Dec, 13:16 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW27d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC41d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 311 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 172 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average 37 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average 13 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 12 on average 12 / 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro NA · groups of 8+ · biweekly · 6 on average 10 / 50

Quick answers

from the figures on this page

Wipe cycle

When does PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipe?

The wipe rhythm of PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 13 days 12 hours. Its tags publish a wipe schedule of every two weeks.

On PVE Land [US]|SkillTree|Raidable Bases|EVENTS, what happens on wipe day?

Recent wipes averaged a busiest count of 11 players. 12 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server

Which location hosts PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

In North America, according to its NA tag, sits PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.151:28080 is its address.

What Rust build does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?

Rust network protocol 2635 and build 168909 on Windows is the setup for PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Your game must match the protocol to join, and Steam applies that update.

What uptime does PVE Land [US]|SkillTree|Raidable Bases|EVENTS show, and is it up?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS reports online at the current check. Its reported uptime indicates a restart roughly 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does PVE Land [US]|SkillTree|Raidable Bases|EVENTS show?

Over 48 hours the average held at 59 server fps, and the minimum was 53. Entity count reached 111,145, covering buildings, deployables and the rest of the world. Memory use reached 4,703 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS carry?

The game's server browser reads the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

These Rust Server Analytics lists include PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

By whom is PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?

The same operator most likely runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS and the 4 other servers we track that also publish a rustedmaster.eu hostname.

Player numbers

What position does PVE Land [US]|SkillTree|Raidable Bases|EVENTS hold in the server rankings?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS holds #1,866 on seven-day player hours and #289 in North America, inside the top 8% of the ranked field.

At what level does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run its population?

Of 100 slots, 3 are filled on PVE Land [US]|SkillTree|Raidable Bases|EVENTS at this refresh. Seven-day figures: an average of 3 players and a peak of 12. The 48-hour peak window is 04:00 UTC, at an average of 6 players.

Map and rules

What are the settings on PVE Land [US]|SkillTree|Raidable Bases|EVENTS, and its rules?

No gather rate is given in the name of PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Players per group: up to 16. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS: which one is it?

The game generates a procedural map of size 4,096 with seed 58744231 for PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

Connection

How do you connect to PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.151:28080. https://rustedmaster.eu is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts16
Group limit Team size is capped at 16.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.