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Drill-through Server detail

RARustTesting

Online 66.51.99.118:34118 checked 10m ago

Drill-through
FilterServeris RARustTesting
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #5,766 top 26%
Last wipe 2h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5203:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 15:40 UTCWIPEWiped Fri 30 Oct, 00:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 00:51 UTC2h ago – – running 1
Thu 29 Oct, 15:40 UTC11h ago – – – 0
Fri 23 Oct, 15:40 UTC6d ago 1 halved by day 1 6 days 0
Fri 23 Oct, 01:15 UTC7d ago 1 – 0.6 days 0
Tue 20 Oct, 13:02 UTC9d ago 2 held half 2.5 days 0
Wed 30 Sep, 14:21 UTC29d ago 1 halved by day 2 19.9 days 0
Mon 28 Sep, 15:32 UTC31d ago 1 – 2 days 0
Sun 27 Sep, 22:52 UTC32d ago 1 – 0.7 days 0
Fri 25 Sep, 15:17 UTC34d ago 1 held half 2.3 days 0
Thu 24 Sep, 13:02 UTC35d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 16 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 5 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 23 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 120 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RARustTesting: what is it?

No next wipe can be predicted for RARustTesting, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 2 hours.

Wipe day on RARustTesting: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 4 hours in. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. By day 1.5 it had fallen below half where the hold failed.

Server details

In which region does RARustTesting sit?

No region is published by RARustTesting. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.51.99.118:34118.

What Rust build does RARustTesting run?

On Linux, RARustTesting runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RARustTesting, and is it online now?

The current status of RARustTesting is online. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do RARustTesting's tags stand for?

gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; oxidation (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags RARustTesting publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RARustTesting?

Among the Rust Server Analytics lists RARustTesting fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does RARustTesting sit among Rust servers?

Player hours for the last seven days place RARustTesting at #5,766, in the top 26% of the ranked field.

How many players does RARustTesting carry?

Of 10 slots, 0 are filled on RARustTesting at this refresh. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 15:00 UTC shows the highest average: 2 players.

Settings

What are the settings on RARustTesting, and its rules?

Gather rate is not mentioned in the name of RARustTesting. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How do you connect to RARustTesting?

In the Rust console (F1), enter client.connect 66.51.99.118:34118. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Other

oxidation
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.