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Drill-through Server detail

We Do Not Eat Our Allies

Online NA 66.51.98.58:28040 checked 8m ago

Drill-through
FilterServeris We Do Not Eat Our Allies
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #7,118 top 32% · #1094 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
35d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 6 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 1 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for We Do Not Eat Our Allies: what is it?

Once a month We Do Not Eat Our Allies wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 13 hours ago. The tags carry a monthly wipe schedule.

Wipe day on We Do Not Eat Our Allies: what should you expect?

Across recent wipes the busiest point averaged 2 players. 12 hours after the latest wipe the crowd peaked.

Server details

Which location hosts We Do Not Eat Our Allies?

In North America, according to its NA tag, sits We Do Not Eat Our Allies. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.98.58:28040 is its address.

What Rust build does We Do Not Eat Our Allies run?

Rust network protocol 2635 and build 168909 on Linux is the setup for We Do Not Eat Our Allies. The protocol has to match before you can join; Steam updates it automatically.

What uptime does We Do Not Eat Our Allies show, and is it up?

We Do Not Eat Our Allies reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.

What performance does We Do Not Eat Our Allies show?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Entity count reached 63,684, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,176 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on We Do Not Eat Our Allies be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser are the tags We Do Not Eat Our Allies publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does We Do Not Eat Our Allies appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include We Do Not Eat Our Allies: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does We Do Not Eat Our Allies compare?

For player hours over the last seven days, We Do Not Eat Our Allies places #7,118 globally and #1,094 in North America, in the top 32% of all ranked servers.

What is the population of We Do Not Eat Our Allies?

Population at the current refresh: 0 players on We Do Not Eat Our Allies, against 50 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on We Do Not Eat Our Allies, and its rules?

No gather rate is given in the name of We Do Not Eat Our Allies. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for We Do Not Eat Our Allies?

We Do Not Eat Our Allies uses a procedural map of size 3,300 with seed 270523416, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join We Do Not Eat Our Allies?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.58:28040.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.