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Drill-through Server detail

FGG - Experiment 49

Online NA 66.51.98.57:28005 checked 12m ago

Drill-through
FilterServeris FGG - Experiment 49
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69% · #1509 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246810:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:19 UTC27d ago 2 – running 0
Wed 30 Sep, 22:46 UTC28d ago 4 – 1.3 days 1
Sat 26 Sep, 08:36 UTC33d ago 4 halved by day 2 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 2 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50

Quick answers

from the figures on this page

Wipe cycle

When does FGG - Experiment 49 wipe?

With the force wipe, once a month, FGG - Experiment 49 wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 4 hours ago the current world was made. Its tags state a wipe schedule of one month.

On FGG - Experiment 49, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts FGG - Experiment 49?

In North America, according to its NA tag, sits FGG - Experiment 49. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.98.57:28005.

What Rust build does FGG - Experiment 49 run?

Rust network protocol 2634 and build 167781 on Linux is the setup for FGG - Experiment 49. The protocol has to match before you can join; Steam updates it automatically.

Is FGG - Experiment 49 up, and how steady is its uptime?

The current status of FGG - Experiment 49 is online. About 6 days 20 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 16 September 2026.

Is performance on FGG - Experiment 49 stable?

The 48-hour average was 5 server fps; the low was 5. Entity count reached 45,384, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,335 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on FGG - Experiment 49 carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): The server browser files it under North America are the tags FGG - Experiment 49 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature FGG - Experiment 49?

The following Rust Server Analytics lists count FGG - Experiment 49 among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does FGG - Experiment 49 hold in the server rankings?

For player hours over the last seven days, FGG - Experiment 49 places #15,335 globally and #1,509 in North America, in the top 69% of all ranked servers.

At what level does FGG - Experiment 49 run its population?

Population at the current refresh: 0 players on FGG - Experiment 49, against 50 slots. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on FGG - Experiment 49, and its rules?

No gather rate is given in the name of FGG - Experiment 49. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on FGG - Experiment 49: which one is it?

FGG - Experiment 49 uses a procedural map of size 3,000 with seed 1609848817, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto FGG - Experiment 49?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.57:28005.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.