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Drill-through Server detail

Test Server

Offline NA 66.51.98.52:28005 checked 2d ago

Drill-through
FilterServeris Test Server
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #14,175 top 64% · #1441 in NA
Last wipe 7d ago monthly schedule
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
35d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 21 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 10:45 UTC7d ago 1 – running 0
Sun 18 Oct, 01:50 UTC11d ago 1 held half 3.4 days 0
Fri 16 Oct, 20:56 UTC12d ago 1 – 1.2 days 0
Wed 14 Oct, 20:34 UTC14d ago 1 held half 2 days 1
Sat 3 Oct, 03:22 UTC25d ago 1 halved by day 2 11.7 days 0
Thu 1 Oct, 19:03 UTC FW27d ago 1 – 1.3 days 0
Wed 30 Sep, 20:43 UTC28d ago 1 – 0.9 days 1
Wed 30 Sep, 10:31 UTC28d ago 1 – 0.4 days 1
Mon 28 Sep, 17:22 UTC30d ago 1 – 1.7 days 0
Mon 28 Sep, 08:14 UTC30d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 18 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 10 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 0 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does Test Server wipe?

With the force wipe, once a month, Test Server wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 7 days 16 hours. The tags carry a monthly wipe schedule.

Wipe day on Test Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts Test Server?

In North America, according to its NA tag, sits Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.98.52:28005 is its address.

Which Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Test Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does Test Server show, and is it up?

Last seen 2 days 18 hours ago, Test Server now reports offline. Uptime over the last full days (7) was 2%, or 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.

Lists and tags

Which meanings do the tags on Test Server carry?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test Server fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Test Server compare?

Ranked on seven-day player hours, Test Server is #14,175 overall and #1,441 in North America, within the top 64% of ranked servers.

At what level does Test Server run its population?

No response from Test Server at the latest check, with a last sighting 2 days 18 hours ago. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What settings and rules does Test Server use?

Gather rate is not mentioned in the name of Test Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Test Server: which one is it?

The game generates a procedural map of size 5,800 with seed 1337 for Test Server. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How do you connect to Test Server?

In the Rust console (F1), enter client.connect 66.51.98.52:28005. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.