Test Server
Offline NA 66.51.98.52:28005 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:45 UTC7d ago | 1 | – | running | 0 |
| Sun 18 Oct, 01:50 UTC11d ago | 1 | held half | 3.4 days | 0 |
| Fri 16 Oct, 20:56 UTC12d ago | 1 | – | 1.2 days | 0 |
| Wed 14 Oct, 20:34 UTC14d ago | 1 | held half | 2 days | 1 |
| Sat 3 Oct, 03:22 UTC25d ago | 1 | halved by day 2 | 11.7 days | 0 |
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | 1.3 days | 0 |
| Wed 30 Sep, 20:43 UTC28d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 10:31 UTC28d ago | 1 | – | 0.4 days | 1 |
| Mon 28 Sep, 17:22 UTC30d ago | 1 | – | 1.7 days | 0 |
| Mon 28 Sep, 08:14 UTC30d ago | 1 | – | 0.4 days | 0 |
| Sun 27 Sep, 07:08 UTC31d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 20:08 UTC33d ago | 1 | – | 1.5 days | 0 |
| Fri 25 Sep, 10:09 UTC33d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 18 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 10 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 0 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test Server wipe?
With the force wipe, once a month, Test Server wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 7 days 16 hours. The tags carry a monthly wipe schedule.
Wipe day on Test Server: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server details
Which location hosts Test Server?
In North America, according to its NA tag, sits Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.98.52:28005 is its address.
Which Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Test Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does Test Server show, and is it up?
Last seen 2 days 18 hours ago, Test Server now reports offline. Uptime over the last full days (7) was 2%, or 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.
Lists and tags
Which meanings do the tags on Test Server carry?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test Server fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Test Server compare?
Ranked on seven-day player hours, Test Server is #14,175 overall and #1,441 in North America, within the top 64% of ranked servers.
At what level does Test Server run its population?
No response from Test Server at the latest check, with a last sighting 2 days 18 hours ago. Seven-day figures: an average of 0 players and a peak of 1.
Settings
What settings and rules does Test Server use?
Gather rate is not mentioned in the name of Test Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test Server: which one is it?
The game generates a procedural map of size 5,800 with seed 1337 for Test Server. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
How do you connect to Test Server?
In the Rust console (F1), enter client.connect 66.51.98.52:28005. Launch Rust on this page also works, opening Rust through Steam and connecting you.