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Drill-through Server detail

private do not join!!!

Online NA 66.51.97.67:28050 checked 12m ago

Drill-through
FilterServeris private do not join!!!
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,344 top 69% · #1522 in NA
Last wipe 26d ago monthly schedule
Next wipe 7d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246800:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
35d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW26d ago 0 – running 0
Sun 27 Sep, 22:42 UTC31d ago 3 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 20 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 9 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 2 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 3 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 0 / 50
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does private do not join!!! wipe?

The force wipe is the only wipe for private do not join!!!, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 23 hours ago. Its tags state a wipe schedule of one month.

On private do not join!!!, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

Which location hosts private do not join!!!?

In North America, according to its NA tag, sits private do not join!!!. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.97.67:28050 is its address.

Which Rust version is private do not join!!! on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on private do not join!!!. Joining requires the same protocol on your game; Steam handles the update.

What uptime does private do not join!!! show, and is it up?

As of the latest refresh, private do not join!!! is online. Its reported uptime indicates a restart roughly 6 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on private do not join!!! stable?

The 48-hour average was 5 server fps; the low was 5. Entity count reached 122,127, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,252 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do private do not join!!!'s tags stand for?

The game's server browser reads the tags private do not join!!! publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts24 (Group limit): Teams hold no more than 24; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does private do not join!!! appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count private do not join!!! among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does private do not join!!! compare?

For player hours over the last seven days, private do not join!!! places #15,344 globally and #1,522 in North America, in the top 69% of all ranked servers.

What is the population of private do not join!!!?

Of 50 slots, 0 are filled on private do not join!!! at this refresh. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does private do not join!!! use?

Gather rate is not mentioned in the name of private do not join!!!. A maximum of 24 players per group applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for private do not join!!!?

A procedural map of size 4,500 with seed 1, generated by the game, runs on private do not join!!!. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto private do not join!!!?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.97.67:28050.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts24
Group limit Teams hold no more than 24.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.