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Drill-through Server detail

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 8m ago

Drill-through
FilterServeris Testing Dumb Things
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,590 top 57% · #1381 in NA
Last wipe 11h ago monthly schedule
Next wipe 7d 5h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75121:0001:0004:0006:0009:0012:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304021:0001:0004:0006:0009:0012:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

Coming wipes

InWhen, UTCKind
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
35d 5hThu 3 Dec, 19:00 UTCFW force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC16h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 2 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 2 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 5 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 3 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 1 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 4 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Testing Dumb Things: what is it?

With the force wipe, once a month, Testing Dumb Things wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Server details

Which location hosts Testing Dumb Things?

In North America, according to its NA tag, sits Testing Dumb Things. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.51.96.89:28000.

Which Rust version is Testing Dumb Things on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Testing Dumb Things. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Testing Dumb Things, and is it online now?

Testing Dumb Things reports online at the current check. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 1%, or 2 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Testing Dumb Things perform well?

Server fps averaged 9 over the last 48 hours, with a floor of 5. At its highest the entity count was 21,917, including buildings, deployables and all else. Memory use reached 1,210 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Testing Dumb Things be read?

Tags from Testing Dumb Things, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Testing Dumb Things appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Testing Dumb Things fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does Testing Dumb Things sit among Rust servers?

Ranked on seven-day player hours, Testing Dumb Things is #12,590 overall and #1,381 in North America, within the top 57% of ranked servers.

How many players does Testing Dumb Things carry?

Testing Dumb Things holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 01:00 UTC with 1 players.

Map and rules

What are the settings on Testing Dumb Things, and its rules?

No gather rate is given in the name of Testing Dumb Things. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Testing Dumb Things?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on Testing Dumb Things. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How can a player join Testing Dumb Things?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.89:28000.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.