SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #478 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UTC, in 1d 23h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 23h | Sat 31 Oct, 10:01 UTC | its own |
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 23h | Sat 7 Nov, 10:01 UTC | its own |
| 15d 23h | Sat 14 Nov, 10:01 UTC | its own |
| 22d 23h | Sat 21 Nov, 10:01 UTC | its own |
| 29d 23h | Sat 28 Nov, 10:01 UTC | its own |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 23h | Sat 5 Dec, 10:01 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:53 UTC12d ago | 0 | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusticated.com - US Premium Trio | Thursday Wipes | NA · trio · weekly · 136 on average | 9 / 150 |
| Rusticated.com - US Trio | Monday Wipes | NA · trio · weekly · 98 on average | 44 / 150 |
| RustForNoobs.com | Solo Duo Trio | Weekly | US | NA · trio · weekly · 13 on average | 0 / 150 |
| Reddit.com/r/PlayRust - US Trio | NA · trio · weekly · 12 on average | 2 / 200 |
| RustForNoobs.com | Mondays | Solo Duo Trio | US | NA · trio · weekly · 6 on average | 6 / 150 |
| WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPED | NA · trio · weekly · 2 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for SCAVENGERSHAVEN.NET (TEST SERVER): what is it?
Its tag guides the prediction, since SCAVENGERSHAVEN.NET (TEST SERVER) has too few wipes on record to confirm the schedule. Saturday 31 October at 10:01 UTC is when its next wipe is due. 5 days ago the current world was made. The tags list a wipe schedule of one week.
On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 7 hours after it began.
Server
What is the hosting location of SCAVENGERSHAVEN.NET (TEST SERVER)?
In North America, according to its NA tag, sits SCAVENGERSHAVEN.NET (TEST SERVER). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.96.65:28010 is its address.
What Rust build does SCAVENGERSHAVEN.NET (TEST SERVER) run?
On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how steady is its uptime?
The current status of SCAVENGERSHAVEN.NET (TEST SERVER) is online. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 October 2026.
What performance does SCAVENGERSHAVEN.NET (TEST SERVER) show?
Server fps averaged 5 over the last 48 hours, with a floor of 5. Buildings, deployables and all other world objects brought the entity total to 111,248. Peak memory was 3,443 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on SCAVENGERSHAVEN.NET (TEST SERVER) carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts3 (Group limit): The cap is 3 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature SCAVENGERSHAVEN.NET (TEST SERVER)?
These Rust Server Analytics lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers: live data, Trio Rust servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does SCAVENGERSHAVEN.NET (TEST SERVER) compare?
SCAVENGERSHAVEN.NET (TEST SERVER) holds #12,447 on seven-day player hours and #1,378 in North America, inside the top 56% of the ranked field. Within the trio segment, its position is #478.
At what level does SCAVENGERSHAVEN.NET (TEST SERVER) run its population?
SCAVENGERSHAVEN.NET (TEST SERVER) holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Settings
What are the settings on SCAVENGERSHAVEN.NET (TEST SERVER), and its rules?
The name of SCAVENGERSHAVEN.NET (TEST SERVER) does not state a gather rate. Up to 3 players can form a group (trio). survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on SCAVENGERSHAVEN.NET (TEST SERVER): which one is it?
The game generates a procedural map of size 3,500 with seed 1337 for SCAVENGERSHAVEN.NET (TEST SERVER). The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: SCAV.GG.
How to join
How can a player join SCAVENGERSHAVEN.NET (TEST SERVER)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.65:28010. Find it online at https://www.scavengershaven.net/.