S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |
Online NA 66.51.96.53:28045 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 00:46 UTC, in 1d 12h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 12h | Fri 30 Oct, 00:46 UTC | its own |
| 8d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 12h | Fri 13 Nov, 00:46 UTC | its own |
| 29d 12h | Fri 27 Nov, 00:46 UTC | its own |
| 36d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 12h | Fri 11 Dec, 00:46 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:46 UTC12d ago | 4 | – | running | 0 |
| Fri 2 Oct, 04:14 UTC26d ago | 0 | – | 13.9 days | 0 |
| Fri 25 Sep, 18:04 UTC32d ago | 9 | halved by day 2 | 6.4 days | 0 |
| Wed 23 Sep, 22:49 UTC34d ago | 4 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs | NA · quad · 2x · biweekly · 2 on average | 2 / 150 |
| DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep | NA · quad · 2x · biweekly · 2 on average | 0 / 200 |
| The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W | NA · quad · 2x · biweekly · 3 on average | 1 / 50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 236 on average | 82 / 100 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 146 on average | 50 / 200 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 137 on average | 92 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe?
The tag sets the prediction: too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm its schedule. Friday 30 October at 00:46 UTC is the date the next wipe falls on. The current world dates from 12 days 11 hours. The tags carry an every-two-weeks wipe schedule.
On S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population for the latest wipe came 41 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.
Server
What is the hosting location of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Its NA tag puts S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.96.53:28045 is its address.
Which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
Rust network protocol 2635 and build 168909 on Linux is the setup for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. The protocol has to match before you can join; Steam updates it automatically.
How reliable is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and is it online now?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | reports online at the current check. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | perform well?
Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 72,211. Peak memory was 2,589 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s tags stand for?
The game's server browser reads the tags S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
The following Rust Server Analytics lists count S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player numbers
Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | sit among Rust servers?
Ranked on seven-day player hours, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is #6,451 overall and #1,027 in North America, within the top 29% of ranked servers. The quad segment places it at #370.
What is the population of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 3.
Map and rules
What are the settings on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and its rules?
2x gathering is what S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | states in its name. Groups: quad, capped at 4 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
A procedural map of size 3,500 with seed 1156067853, generated by the game, runs on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.53:28045. https://discord.com/invite/GxUybAfquf is its website.