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Drill-through Server detail

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |

Online NA 66.51.96.53:28045 checked 10m ago

Drill-through
FilterServeris S & S OUTPOST | 2x Vanilla | QUAD | Bi-We…
Attributes
2x quad biweekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 3
Rank #6,451 top 29% · #1027 in NA
Last wipe 12d ago biweekly schedule
Next wipe 1d 12h Fri 30 Oct, 00:46 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246813:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:46 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
1d 12hFri 30 Oct, 00:46 UTCits own
8d 6hThu 5 Nov, 19:00 UTCFW force wipe
15d 12hFri 13 Nov, 00:46 UTCits own
29d 12hFri 27 Nov, 00:46 UTCits own
36d 6hThu 3 Dec, 19:00 UTCFW force wipe
43d 12hFri 11 Dec, 00:46 UTCits own

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 00:46 UTC12d ago 4 – running 0
Fri 2 Oct, 04:14 UTC26d ago 0 – 13.9 days 0
Fri 25 Sep, 18:04 UTC32d ago 9 halved by day 2 6.4 days 0
Wed 23 Sep, 22:49 UTC34d ago 4 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs NA · quad · 2x · biweekly · 2 on average 2 / 150
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep NA · quad · 2x · biweekly · 2 on average 0 / 200
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W NA · quad · 2x · biweekly · 3 on average 1 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 236 on average 82 / 100
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 146 on average 50 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 137 on average 92 / 200

Quick answers

from the figures on this page

Wipe cycle

When does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe?

The tag sets the prediction: too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm its schedule. Friday 30 October at 00:46 UTC is the date the next wipe falls on. The current world dates from 12 days 11 hours. The tags carry an every-two-weeks wipe schedule.

On S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. Peak population for the latest wipe came 41 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.

Server

What is the hosting location of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Its NA tag puts S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.96.53:28045 is its address.

Which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?

Rust network protocol 2635 and build 168909 on Linux is the setup for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. The protocol has to match before you can join; Steam updates it automatically.

How reliable is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and is it online now?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | reports online at the current check. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 23 September 2026.

Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | perform well?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 72,211. Peak memory was 2,589 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s tags stand for?

The game's server browser reads the tags S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The following Rust Server Analytics lists count S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player numbers

Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | sit among Rust servers?

Ranked on seven-day player hours, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is #6,451 overall and #1,027 in North America, within the top 29% of ranked servers. The quad segment places it at #370.

What is the population of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 3.

Map and rules

What are the settings on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and its rules?

2x gathering is what S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | states in its name. Groups: quad, capped at 4 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

A procedural map of size 3,500 with seed 1156067853, generated by the game, runs on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.53:28045. https://discord.com/invite/GxUybAfquf is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.