Rust Mod Development
Offline 65.191.150.10:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:22 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Rust Mod Development wipe?
Once a month Rust Mod Development wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 15 hours ago the current world was made.
On Rust Mod Development, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in.
Server
Which location hosts Rust Mod Development?
No region is published by Rust Mod Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 65.191.150.10:28015 is its address.
What Rust build does Rust Mod Development run?
On Windows, Rust Mod Development runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
Is Rust Mod Development up, and how steady is its uptime?
Offline at this refresh: Rust Mod Development, last seen 23 days 11 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 30 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Rust Mod Development carry?
The game's server browser reads the tags Rust Mod Development publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Mod Development appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Rust Mod Development: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Rust Mod Development compare?
On player hours over seven days, Rust Mod Development ranks #13,767, within the top 61% of ranked servers.
How many players does Rust Mod Development carry?
No response from Rust Mod Development at the latest check, with a last sighting 23 days 11 hours ago.
Settings
What settings and rules does Rust Mod Development use?
Gather rate is not mentioned in the name of Rust Mod Development. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Rust Mod Development: which one is it?
The game generates a procedural map for Rust Mod Development.
Connection
How can a player join Rust Mod Development?
In the Rust console (F1), enter client.connect 65.191.150.10:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.