RedlineQc
Online 64.74.161.162:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC25d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC38d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 161 on average | 27 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 41 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 11 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RedlineQc: what is it?
With irregular wipe times, RedlineQc offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 9 days 10 hours ago the current world was made.
On RedlineQc, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 5 it had fallen below half where the hold failed.
Server details
Which location hosts RedlineQc?
No region is published by RedlineQc. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 64.74.161.162:28015.
Which Rust version is RedlineQc on?
Rust network protocol 2635 and build 168909 on Windows is the setup for RedlineQc. The protocol has to match before you can join; Steam updates it automatically.
How reliable is RedlineQc, and is it online now?
As of the latest refresh, RedlineQc is online. Its reported uptime indicates a restart roughly 5 days 2 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
Does RedlineQc perform well?
Over 48 hours the average held at 91 server fps, and the minimum was 61. Entity count reached 70,624, covering buildings, deployables and the rest of the world. Memory use reached 3,933 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on RedlineQc carry?
The game's server browser reads the tags RedlineQc publishes: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does RedlineQc appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include RedlineQc: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RedlineQc hold in the server rankings?
On player hours over seven days, RedlineQc ranks #10,202, within the top 46% of ranked servers.
What is the population of RedlineQc?
Of 30 slots, 0 are filled on RedlineQc at this refresh. The seven-day mean is 0 players, against a peak of 1.
Settings
What settings and rules does RedlineQc use?
Gather rate is not mentioned in the name of RedlineQc. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RedlineQc: which one is it?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on RedlineQc. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
How do you connect to RedlineQc?
In the Rust console (F1), enter client.connect 64.74.161.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/2HCunPdHSE.