A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC23d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC30d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC31d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 55 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 105 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 339 / 350 |
Quick answers
from the figures on this pageWipe cycle
When does A Dev Shockbyte Server wipe?
With irregular wipe times, A Dev Shockbyte Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 11 hours.
On A Dev Shockbyte Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server details
In which region does A Dev Shockbyte Server sit?
A region is not published by A Dev Shockbyte Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.58.124.176:21253.
Which Rust version is A Dev Shockbyte Server on?
The platform is Linux, with Rust network protocol 2634 and build 166652 running on A Dev Shockbyte Server. Your game must match the protocol to join, and Steam applies that update.
Is A Dev Shockbyte Server up, and how steady is its uptime?
The current status is offline for A Dev Shockbyte Server, with the last sighting 22 days 7 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 23 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do A Dev Shockbyte Server's tags stand for?
The game's server browser reads the tags A Dev Shockbyte Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp16 (Max players): 16 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does A Dev Shockbyte Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count A Dev Shockbyte Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does A Dev Shockbyte Server hold in the server rankings?
Player hours for the last seven days place A Dev Shockbyte Server at #15,919, in the top 72% of the ranked field.
What is the population of A Dev Shockbyte Server?
A Dev Shockbyte Server is offline at this refresh; the last contact was 22 days 7 hours ago.
Map and rules
What settings and rules does A Dev Shockbyte Server use?
The name of A Dev Shockbyte Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC off.
The map on A Dev Shockbyte Server: which one is it?
A procedural map of size 4,500 with seed 50000, generated by the game, runs on A Dev Shockbyte Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join A Dev Shockbyte Server?
In the Rust console (F1), enter client.connect 64.58.124.176:21253. Launch Rust on this page also works, opening Rust through Steam and connecting you.