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Drill-through Server detail

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 22d ago

Drill-through
FilterServeris A Dev Shockbyte Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 16
7-day average 0 peak –
Rank #15,919 top 72%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC23d ago 1 – running 0
Tue 29 Sep, 13:01 UTC30d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC31d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 55 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 33 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 105 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 339 / 350

Quick answers

from the figures on this page

Wipe cycle

When does A Dev Shockbyte Server wipe?

With irregular wipe times, A Dev Shockbyte Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 11 hours.

On A Dev Shockbyte Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

In which region does A Dev Shockbyte Server sit?

A region is not published by A Dev Shockbyte Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.58.124.176:21253.

Which Rust version is A Dev Shockbyte Server on?

The platform is Linux, with Rust network protocol 2634 and build 166652 running on A Dev Shockbyte Server. Your game must match the protocol to join, and Steam applies that update.

Is A Dev Shockbyte Server up, and how steady is its uptime?

The current status is offline for A Dev Shockbyte Server, with the last sighting 22 days 7 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 23 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do A Dev Shockbyte Server's tags stand for?

The game's server browser reads the tags A Dev Shockbyte Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp16 (Max players): 16 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does A Dev Shockbyte Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count A Dev Shockbyte Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does A Dev Shockbyte Server hold in the server rankings?

Player hours for the last seven days place A Dev Shockbyte Server at #15,919, in the top 72% of the ranked field.

What is the population of A Dev Shockbyte Server?

A Dev Shockbyte Server is offline at this refresh; the last contact was 22 days 7 hours ago.

Map and rules

What settings and rules does A Dev Shockbyte Server use?

The name of A Dev Shockbyte Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC off.

The map on A Dev Shockbyte Server: which one is it?

A procedural map of size 4,500 with seed 50000, generated by the game, runs on A Dev Shockbyte Server. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join A Dev Shockbyte Server?

In the Rust console (F1), enter client.connect 64.58.124.176:21253. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp16
Max players 16 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.