RUSTY SQUIRREL
Online NA 64.42.177.216:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:22 UTC19d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 3 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 6 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 1 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
When does RUSTY SQUIRREL wipe?
Once a month RUSTY SQUIRREL wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 19 days 15 hours. Its tags state a wipe schedule of one month.
On RUSTY SQUIRREL, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 28 hours after it began.
Server details
What is the hosting location of RUSTY SQUIRREL?
The NA tag on RUSTY SQUIRREL lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 64.42.177.216:28015.
Which Rust version is RUSTY SQUIRREL on?
The platform is Windows, with Rust network protocol 2634 and build 167398 running on RUSTY SQUIRREL. The protocol has to match before you can join; Steam updates it automatically.
Is RUSTY SQUIRREL up, and how steady is its uptime?
The current status of RUSTY SQUIRREL is online. About 16 days 12 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on RUSTY SQUIRREL stable?
The 48-hour average was 94 server fps; the low was 67. Entity count reached 69,893, covering buildings, deployables and the rest of the world. Memory use reached 6,729 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on RUSTY SQUIRREL be read?
The game's server browser reads the tags RUSTY SQUIRREL publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Player slots: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RUSTY SQUIRREL appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RUSTY SQUIRREL fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does RUSTY SQUIRREL sit among Rust servers?
Ranked on seven-day player hours, RUSTY SQUIRREL is #15,318 overall and #1,506 in North America, within the top 69% of ranked servers.
What is the population of RUSTY SQUIRREL?
RUSTY SQUIRREL holds 0 players of its 30 slots as of the latest update. The population has averaged 0 players over seven days.
Map and rules
How is RUSTY SQUIRREL configured, and what rules apply?
Gather rate is not mentioned in the name of RUSTY SQUIRREL. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on RUSTY SQUIRREL: which one is it?
The game generates a procedural map of size 3,500 with seed 1795157423 for RUSTY SQUIRREL. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to RUSTY SQUIRREL?
In the Rust console (F1), enter client.connect 64.42.177.216:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.