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The Walking Dead |PVP|Zombies| 1/10 26 days ago

Online 64.40.9.169:29015 checked 8m ago

Drill-through
FilterServeris The Walking Dead |PVP|Zombies| 1/10 26 days ago
Attributes
moddedcarbon
Last refreshed
Players now 0/ 250
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 26d ago no schedule published
Next wipe 8d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 6hThu 5 Nov, 19:00 UTCFW force wipe
36d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 139 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 138 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 42 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for The Walking Dead |PVP|Zombies| 1/10 26 days ago: what is it?

The force wipe is the only wipe for The Walking Dead |PVP|Zombies| 1/10 26 days ago, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 18 hours ago the current world was made.

On The Walking Dead |PVP|Zombies| 1/10 26 days ago, what happens on wipe day?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does The Walking Dead |PVP|Zombies| 1/10 26 days ago sit?

No region appears in what The Walking Dead |PVP|Zombies| 1/10 26 days ago publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 64.40.9.169:29015.

Which Rust version is The Walking Dead |PVP|Zombies| 1/10 26 days ago on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on The Walking Dead |PVP|Zombies| 1/10 26 days ago. The protocol has to match before you can join; Steam updates it automatically.

Is The Walking Dead |PVP|Zombies| 1/10 26 days ago up, and how steady is its uptime?

The current status of The Walking Dead |PVP|Zombies| 1/10 26 days ago is online. About 6 days 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does The Walking Dead |PVP|Zombies| 1/10 26 days ago perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 29. At its highest the entity count was 116,463, including buildings, deployables and all else. Memory use reached 5,136 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on The Walking Dead |PVP|Zombies| 1/10 26 days ago carry?

Tags from The Walking Dead |PVP|Zombies| 1/10 26 days ago, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Capacity of 250 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does The Walking Dead |PVP|Zombies| 1/10 26 days ago appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include The Walking Dead |PVP|Zombies| 1/10 26 days ago: Modded Rust servers: live data and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does The Walking Dead |PVP|Zombies| 1/10 26 days ago hold in the server rankings?

Player hours for the last seven days place The Walking Dead |PVP|Zombies| 1/10 26 days ago at #15,423, in the top 69% of the ranked field.

At what level does The Walking Dead |PVP|Zombies| 1/10 26 days ago run its population?

The Walking Dead |PVP|Zombies| 1/10 26 days ago holds 0 players of its 250 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

How is The Walking Dead |PVP|Zombies| 1/10 26 days ago configured, and what rules apply?

No gather rate is given in the name of The Walking Dead |PVP|Zombies| 1/10 26 days ago. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

The map on The Walking Dead |PVP|Zombies| 1/10 26 days ago: which one is it?

The Walking Dead |PVP|Zombies| 1/10 26 days ago uses a procedural map of size 4,500 with seed 1322589112, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to The Walking Dead |PVP|Zombies| 1/10 26 days ago?

In the Rust console (F1), enter client.connect 64.40.9.169:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players Capacity of 250 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.