Rust Server Analytics 38,680 players11,699 servers
All servers
Drill-through Server detail

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 13m ago

Drill-through
FilterServeris Lost In Rust Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak 1
Rank #13,797 top 62%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75100:0005:0009:0014:0019:0000:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304000:0005:0009:0014:0019:0000:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 7 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 0 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Lost In Rust Test Server wipe?

The next wipe on Lost In Rust Test Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 hours ago.

On Lost In Rust Test Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 21 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does Lost In Rust Test Server sit?

No region appears in what Lost In Rust Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.

What Rust build does Lost In Rust Test Server run?

On Linux, Lost In Rust Test Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Lost In Rust Test Server, and is it online now?

Lost In Rust Test Server reports online at the current check. About 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 50%, or 84 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Lost In Rust Test Server show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 107,789, including buildings, deployables and all else. Memory use reached 3,563 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Lost In Rust Test Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; oxidation (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Lost In Rust Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Lost In Rust Test Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Lost In Rust Test Server sit among Rust servers?

On player hours over seven days, Lost In Rust Test Server ranks #13,797, within the top 62% of ranked servers.

How many players does Lost In Rust Test Server carry?

Lost In Rust Test Server currently records 0 players. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 00:00 UTC, at an average of 1 players.

Settings

What settings and rules does Lost In Rust Test Server use?

The name of Lost In Rust Test Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Lost In Rust Test Server: which one is it?

The game generates a procedural map of size 4,700 with seed 1337 for Lost In Rust Test Server. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

Connection

How do you connect to Lost In Rust Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.191:29015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity of 0 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Other

oxidation
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.