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PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 13m ago

Drill-through
FilterServeris PROJECT LAZARUS ORIGINAL | DayZ 2x | Week…
Attributes
2x weekly wipes moddedoxide
Last refreshed
Players now 3/ 200
7-day average 10 peak 23
Rank #971 top 4%
Last wipe 6d ago weekly schedule
Next wipe 14h Thu 29 Oct, 19:11 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152005:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 14h. Every Thursday at 19:11 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak28players, last three wipes
crowd held20%else halves by day 5

Coming wipes

InWhen, UTCKind
14hThu 29 Oct, 19:11 UTCits own
7d 14hThu 5 Nov, 19:00 UTCFW force wipe
14d 14hThu 12 Nov, 19:11 UTCits own
21d 14hThu 19 Nov, 19:11 UTCits own
28d 14hThu 26 Nov, 19:11 UTCits own
35d 14hThu 3 Dec, 19:00 UTCFW force wipe
42d 14hThu 10 Dec, 19:11 UTCits own

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 329 on average 402 / 490
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average 25 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 277 on average 44 / 100
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 273 on average 77 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 21 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 129 on average 9 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: what is it?

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ the wipe rhythm is every Thursday at 19:11 UTC. Thursday 29 October at 19:11 UTC is when its next wipe is due. The world now in play was created 6 days 9 hours ago. The tags list a wipe schedule of one week.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what happens on wipe day?

The average busiest count over recent wipes is 28 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 20% of recent wipes. The fall below half arrived by day 5 when it didn't hold.

Server

In which region does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit?

A region is not published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; its region code reads us1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 64.40.8.156:24014.

Which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?

On Linux, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?

The current status of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is online. About 2 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ perform well?

Over 48 hours the average held at 40 server fps, and the minimum was 33. Buildings, deployables and all other world objects brought the entity total to 64,465. Peak memory was 4,525 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ be read?

Tags from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Capacity of 200 slots; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus1 (Region code): Its region code is us1; ^w (Weekly): The server wipes each week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Among the Rust Server Analytics lists PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits are: Rust servers with a 2x gather rate and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and the 2 other servers we track that also publish a theprojectlazarus.com hostname.

Population

Against other Rust servers, how does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ compare?

The seven-day player-hours rank for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is #971, inside the top 4% of all ranked servers.

What is the population of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Population at the current refresh: 3 players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, against 200 slots. The seven-day mean is 10 players, against a peak of 23. The 48-hour peak window is 19:00 UTC, at an average of 10 players.

Settings

What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ use?

Gather at 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, according to the server name. The cap on group membership is 100 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ uses a procedural map of size 3,000 with seed 1, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Mods / FPS+ / 4 Max.

Connection

What is the way onto PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

In the Rust console (F1), enter client.connect 64.40.8.156:24014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp200
Max players Capacity of 200 slots.
ts100
Group limit Team size is capped at 100.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rus1
Region code Its region code is us1.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.