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PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 9m ago

Drill-through
FilterServeris PRIVATE TEST SERVER - PROJECT LAZARUS - D…
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69%
Last wipe 48d ago weekly schedule
Next wipe 11h Thu 29 Oct, 20:32 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 29 October, 20:32 UTC, in 11h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 167 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 6 / 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average 6 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 32 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what is it?

An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. A wipe is scheduled for Thursday 29 October at 20:32 UTC, according to this server's cycle. 48 days 12 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Server details

Which location hosts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

A region is not published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; its region code reads us1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 64.40.8.156:23014.

Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?

On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Your game must match the protocol to join, and Steam applies that update.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and how steady is its uptime?

As of the latest refresh, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. The uptime it reports puts the last restart at about 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stable?

Over 48 hours the average held at 40 server fps, and the minimum was 38. Entity count reached 86,555, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,790 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's tags stand for?

Tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts100 (Group limit): Teams hold no more than 100; v2633 (Protocol): Joining needs your game on protocol 2633; cs163493 (Build): Build number 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): The server wipes each week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and the 2 other servers we track that also publish a theprojectlazarus.com hostname.

Population

Against other Rust servers, how does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare?

The seven-day player-hours rank for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,335, inside the top 69% of all ranked servers.

What is the population of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Population at the current refresh: 0 players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, against 50 slots. The seven-day mean for this server is 0 players.

Settings

What are the settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its rules?

Gather rate is not mentioned in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. A maximum of 100 players per group applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: which one is it?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses a procedural map of size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Mods / FPS+ / 4 Max.

Connection

What is the way onto PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

In the Rust console (F1), enter client.connect 64.40.8.156:23014. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Player slots: 50.
ts100
Group limit Teams hold no more than 100.
v2633
Protocol Joining needs your game on protocol 2633.
cs163493
Build Build number 163493.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus1
Region code us1 is the region code on record.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.