PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 29 October, 20:32 UTC, in 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 167 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 6 / 100 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 26 on average | 6 / 175 |
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 32 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what is it?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. A wipe is scheduled for Thursday 29 October at 20:32 UTC, according to this server's cycle. 48 days 12 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Server details
Which location hosts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A region is not published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; its region code reads us1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 64.40.8.156:23014.
Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Your game must match the protocol to join, and Steam applies that update.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and how steady is its uptime?
As of the latest refresh, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. The uptime it reports puts the last restart at about 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stable?
Over 48 hours the average held at 40 server fps, and the minimum was 38. Entity count reached 86,555, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,790 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's tags stand for?
Tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts100 (Group limit): Teams hold no more than 100; v2633 (Protocol): Joining needs your game on protocol 2633; cs163493 (Build): Build number 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): The server wipes each week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and the 2 other servers we track that also publish a theprojectlazarus.com hostname.
Population
Against other Rust servers, how does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare?
The seven-day player-hours rank for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,335, inside the top 69% of all ranked servers.
What is the population of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Population at the current refresh: 0 players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, against 50 slots. The seven-day mean for this server is 0 players.
Settings
What are the settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its rules?
Gather rate is not mentioned in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. A maximum of 100 players per group applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: which one is it?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses a procedural map of size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Mods / FPS+ / 4 Max.
Connection
What is the way onto PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
In the Rust console (F1), enter client.connect 64.40.8.156:23014. Launch Rust on this page also works, opening Rust through Steam and connecting you.