TJA4-TEST
Online 64.31.32.5:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 170 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 190 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 125 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 52 / 1000 |
Quick answers
from the figures on this pageWipe data
When does TJA4-TEST wipe?
Too few wipes on record for TJA4-TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 57 days 20 hours.
Server
In which region does TJA4-TEST sit?
No region appears in what TJA4-TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 64.31.32.5:28015.
What Rust build does TJA4-TEST run?
Rust network protocol 2632 and build 161125 on Linux is the setup for TJA4-TEST. The protocol has to match before you can join; Steam updates it automatically.
Is TJA4-TEST up, and how steady is its uptime?
TJA4-TEST reports online at the current check. About 8 days 3 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on TJA4-TEST stable?
Server fps averaged 223 over the last 48 hours, with a floor of 194. Entity count reached 14,996, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,057 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on TJA4-TEST be read?
The game's server browser reads the tags TJA4-TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs161125 (Build): The game build is 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TJA4-TEST appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TJA4-TEST: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TJA4-TEST hold in the server rankings?
Player hours for the last seven days place TJA4-TEST at #15,399, in the top 69% of the ranked field.
What is the population of TJA4-TEST?
TJA4-TEST holds 0 players of its 1,000 slots as of the latest update. The seven-day mean for this server is 0 players.
Map and rules
How is TJA4-TEST configured, and what rules apply?
Gather rate is not mentioned in the name of TJA4-TEST. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on TJA4-TEST: which one is it?
The game generates a procedural map of size 2,000 with seed 1337 for TJA4-TEST. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto TJA4-TEST?
In the Rust console (F1), enter client.connect 64.31.32.5:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.