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Drill-through Server detail

Trust No One

Online 63.135.74.35:28015 checked 10m ago

Drill-through
FilterServeris Trust No One
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #4,445 top 20%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct17 Oct20 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 13:24 UTC9d ago 2 – running 0
Sat 17 Oct, 20:34 UTC10d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 161 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 17 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 5 / 1000

Quick answers

from the figures on this page

Wipe data

When does Trust No One wipe?

With too few of its wipes on record, Trust No One's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 9 days 13 hours ago.

Wipe day on Trust No One: what should you expect?

The average busiest count over recent wipes is 2 players. 3 hours after the latest wipe the crowd peaked.

Server

In which region does Trust No One sit?

No region appears in what Trust No One publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 63.135.74.35:28015 is its address.

What Rust build does Trust No One run?

On Windows, Trust No One runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Trust No One show, and is it up?

The current status of Trust No One is online. The uptime it reports puts the last restart at about 46 hours ago. 96% uptime over the last 7 full days, equal to 161 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

What performance does Trust No One show?

The 48-hour average was 106 server fps; the low was 91. At its highest the entity count was 114,811, including buildings, deployables and all else. At its highest, memory use was 3,719 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Trust No One's tags stand for?

The game's server browser reads the tags Trust No One publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Trust No One appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Trust No One among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does Trust No One sit among Rust servers?

The seven-day player-hours rank for Trust No One is #4,445, inside the top 20% of all ranked servers.

At what level does Trust No One run its population?

Population at the current refresh: 0 players on Trust No One, against 100 slots. The seven-day mean is 0 players, against a peak of 3.

Settings

What are the settings on Trust No One, and its rules?

The name of Trust No One does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for Trust No One?

Trust No One uses a procedural map of size 4,500 with seed 1586544950, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Trust No One?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 63.135.74.35:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.