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Drill-through Server detail

Rust Development Server

Offline 62.45.87.59:28015 checked 11d ago

Drill-through
FilterServeris Rust Development Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #12,917 top 60%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep5 Oct11 Oct17 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:09 UTC24d ago 1 – running 1
Thu 1 Oct, 21:26 UTC FW26d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 69 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 79 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 15 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Development Server: what is it?

Too few wipes on record for Rust Development Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 1 hours ago the current world was made.

Wipe day on Rust Development Server: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.

Server details

What is the hosting location of Rust Development Server?

A region is not published by Rust Development Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 62.45.87.59:28015.

What Rust build does Rust Development Server run?

The platform is Windows, with Rust network protocol 2634 and build 166494 running on Rust Development Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Development Server, and is it online now?

Last seen 11 days 10 hours ago, Rust Development Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Rust Development Server carry?

Tags from Rust Development Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust Development Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Development Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Rust Development Server sit among Rust servers?

Player hours for the last seven days place Rust Development Server at #12,917, in the top 60% of the ranked field.

At what level does Rust Development Server run its population?

Rust Development Server is offline at this refresh; the last contact was 11 days 10 hours ago.

Settings

What settings and rules does Rust Development Server use?

The name of Rust Development Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rust Development Server: which one is it?

Rust Development Server uses a procedural map, which the game generates.

How to join

How do you connect to Rust Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.45.87.59:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.