Rust Server Analytics 100,165 players11,854 servers
All servers
Drill-through Server detail

Living World - AI Players V1.0

Offline 62.45.102.17:28015 checked 29d ago

Drill-through
FilterServeris Living World - AI Players V1.0
Attributes
moddedcarbon
Last refreshed
Players now 1/ 20
7-day average 0 peak –
Rank #14,386 top 60%
Last wipe 29d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 5% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 55 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 159 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347 / 350

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Living World - AI Players V1.0: what is it?

With too few of its wipes on record, Living World - AI Players V1.0's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 1 hours ago the current world was made.

Wipe day on Living World - AI Players V1.0: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does Living World - AI Players V1.0 sit?

No region appears in what Living World - AI Players V1.0 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 62.45.102.17:28015 is its address.

Which Rust version is Living World - AI Players V1.0 on?

On Windows, Living World - AI Players V1.0 runs Rust network protocol 2633 and build 163207. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Living World - AI Players V1.0 show, and is it up?

Offline at this refresh: Living World - AI Players V1.0, last seen 29 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Living World - AI Players V1.0 be read?

Tags from Living World - AI Players V1.0, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Living World - AI Players V1.0?

These Rust Server Analytics lists include Living World - AI Players V1.0: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Living World - AI Players V1.0 hold in the server rankings?

The seven-day player-hours rank for Living World - AI Players V1.0 is #14,386, inside the top 60% of all ranked servers.

How many players does Living World - AI Players V1.0 carry?

No response from Living World - AI Players V1.0 at the latest check, with a last sighting 29 days 1 hours ago.

Map and rules

What are the settings on Living World - AI Players V1.0, and its rules?

The name of Living World - AI Players V1.0 does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Living World - AI Players V1.0: which one is it?

The game generates a procedural map for Living World - AI Players V1.0.

How to join

How can a player join Living World - AI Players V1.0?

In the Rust console (F1), enter client.connect 62.45.102.17:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Capacity of 20 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.