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Drill-through Server detail

LOOK

Offline 60.104.183.51:28015 checked 2d ago

Drill-through
FilterServeris LOOK
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #9,214 top 41%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 08:01 UTC7d ago 1 – running 1
Tue 20 Oct, 23:22 UTC8d ago 1 – 0.4 days 0
Wed 14 Oct, 00:02 UTC15d ago 1 held half 7 days 1
Tue 6 Oct, 09:22 UTC22d ago 1 held half 7.6 days 0
Sun 4 Oct, 14:24 UTC24d ago 1 – 1.8 days 0
Fri 2 Oct, 11:39 UTC26d ago 0 – 2.1 days 1
Tue 29 Sep, 17:48 UTC29d ago 1 held half 2.7 days 0
Thu 24 Sep, 01:56 UTC35d ago 1 held half 5.7 days 1
Tue 15 Sep, 19:06 UTC43d ago 1 held half 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 71 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 109 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 37 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 10 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for LOOK: what is it?

No next wipe can be predicted for LOOK, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 7 days 23 hours ago the current world was made.

Wipe day on LOOK: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does LOOK sit?

No region is published by LOOK. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 60.104.183.51:28015 is its address.

What Rust build does LOOK run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on LOOK. Joining requires the same protocol on your game; Steam handles the update.

Is LOOK up, and how steady is its uptime?

The current status is offline for LOOK, with the last sighting 2 days 18 hours ago. 4% uptime over the last 7 full days, equal to 6 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on LOOK carry?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags LOOK publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature LOOK?

The following Rust Server Analytics lists count LOOK among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does LOOK sit among Rust servers?

Player hours for the last seven days place LOOK at #9,214, in the top 41% of the ranked field.

At what level does LOOK run its population?

The last sighting of LOOK was 2 days 18 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.

Map and rules

How is LOOK configured, and what rules apply?

Gather rate is not mentioned in the name of LOOK. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for LOOK?

A procedural map, generated by the game, runs on LOOK.

Connection

How do you connect to LOOK?

In the Rust console (F1), enter client.connect 60.104.183.51:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.