NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 71 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 190 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 100 on average | 28 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 101 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 47 / 100 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 32 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does NPC Development Local wipe?
The rhythm of NPC Development Local cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 32 days 19 hours ago the current world was made.
Server details
Which location hosts NPC Development Local?
A region is not published by NPC Development Local. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 59.126.49.82:28015.
Which Rust version is NPC Development Local on?
Rust network protocol 2633 and build 165217 on Windows is the setup for NPC Development Local. Your game must match the protocol to join, and Steam applies that update.
Is NPC Development Local up, and how steady is its uptime?
Last seen 31 days 1 hours ago, NPC Development Local now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.
Lists and tags
What do NPC Development Local's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags NPC Development Local publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does NPC Development Local appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count NPC Development Local among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does NPC Development Local hold in the server rankings?
The seven-day player-hours rank for NPC Development Local is #16,967, inside the top 72% of all ranked servers.
How many players does NPC Development Local carry?
The last sighting of NPC Development Local was 31 days 1 hours ago; it is offline at this refresh.
Settings
How is NPC Development Local configured, and what rules apply?
The name of NPC Development Local does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on NPC Development Local: which one is it?
NPC Development Local uses a procedural map of size 1,000 with seed 12345, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to NPC Development Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 59.126.49.82:28015.