RustCraft PVE
Online 58.96.38.211:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:58 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 247 on average | 225 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 310 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 105 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 19 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 60 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 49 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RustCraft PVE: what is it?
The force wipe is the only wipe for RustCraft PVE, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 21 hours ago.
Wipe day on RustCraft PVE: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 4 hours in.
Server
What is the hosting location of RustCraft PVE?
No region appears in what RustCraft PVE publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 58.96.38.211:28015.
What Rust build does RustCraft PVE run?
Rust network protocol 2635 and build 168909 on Windows is the setup for RustCraft PVE. Joining requires the same protocol on your game; Steam handles the update.
How reliable is RustCraft PVE, and is it online now?
RustCraft PVE reports online at the current check. About 33 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does RustCraft PVE show?
The 48-hour average was 48 server fps; the low was 29. At its highest the entity count was 175,925, including buildings, deployables and all else. Peak memory was 12,779 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on RustCraft PVE be read?
Tags from RustCraft PVE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RustCraft PVE?
Among the Rust Server Analytics lists RustCraft PVE fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustCraft PVE hold in the server rankings?
Player hours for the last seven days place RustCraft PVE at #3,433, in the top 16% of the ranked field.
What is the population of RustCraft PVE?
Of 50 slots, 0 are filled on RustCraft PVE at this refresh. Seven-day figures: an average of 1 players and a peak of 4. The 48-hour peak window is 02:00 UTC, at an average of 1 players.
Map and rules
What are the settings on RustCraft PVE, and its rules?
Gather rate is not mentioned in the name of RustCraft PVE. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on RustCraft PVE: which one is it?
A procedural map of size 5,000 with seed 1922716, generated by the game, runs on RustCraft PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join RustCraft PVE?
In the Rust console (F1), enter client.connect 58.96.38.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.