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Drill-through Server detail

Rust Zombie Raids Test Server

Offline 58.169.156.96:28015 checked 13d ago

Drill-through
FilterServeris Rust Zombie Raids Test Server
Attributes
moddedoxide
Last refreshed
Players now 2/ 5
7-day average 0 peak –
Rank #11,455 top 53%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 40% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:14 UTC14d ago 2 – running 1
Wed 14 Oct, 02:42 UTC15d ago 2 – 0.5 days 0
Sun 11 Oct, 11:32 UTC17d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC18d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 69 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Rust Zombie Raids Test Server: what is it?

The next wipe on Rust Zombie Raids Test Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 20 hours.

Wipe day on Rust Zombie Raids Test Server: what should you expect?

Across recent wipes the busiest point averaged 2 players. 25 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

In which region does Rust Zombie Raids Test Server sit?

A region is not published by Rust Zombie Raids Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 58.169.156.96:28015.

What Rust build does Rust Zombie Raids Test Server run?

The platform is Windows, with Rust network protocol 2634 and build 167398 running on Rust Zombie Raids Test Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Zombie Raids Test Server show, and is it up?

Offline at this refresh: Rust Zombie Raids Test Server, last seen 13 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do Rust Zombie Raids Test Server's tags stand for?

Tags from Rust Zombie Raids Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Zombie Raids Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Zombie Raids Test Server: Modded Rust servers: live data and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Rust Zombie Raids Test Server hold in the server rankings?

On player hours over seven days, Rust Zombie Raids Test Server ranks #11,455, within the top 53% of ranked servers.

How many players does Rust Zombie Raids Test Server carry?

The last sighting of Rust Zombie Raids Test Server was 13 days 1 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Rust Zombie Raids Test Server use?

Gather rate is not mentioned in the name of Rust Zombie Raids Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Rust Zombie Raids Test Server?

The game generates a procedural map of size 4,000 with seed 1337 for Rust Zombie Raids Test Server. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

How to join

What is the way onto Rust Zombie Raids Test Server?

In the Rust console (F1), enter client.connect 58.169.156.96:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.