IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 183 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 42 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 250 / 700 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for IKS[211 Devblog]: what is it?
The rhythm of IKS[211 Devblog] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 16 hours ago the current world was made.
Server
In which region does IKS[211 Devblog] sit?
A region is not published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 57.131.161.238:27015.
Which Rust version is IKS[211 Devblog] on?
The platform is Windows, with Rust network protocol 2164 running on IKS[211 Devblog]. Joining requires the same protocol on your game; Steam handles the update.
Is IKS[211 Devblog] up, and how steady is its uptime?
Offline at this refresh: IKS[211 Devblog], last seen 9 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 16 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on IKS[211 Devblog] carry?
mp10 (Max players): Capacity of 10 slots; v2164 (Protocol): Joining needs your game on protocol 2164; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): The Modded section, because plugins or settings modify play; hb68d7370 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags IKS[211 Devblog] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does IKS[211 Devblog] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists IKS[211 Devblog] fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded.
Population
Against other Rust servers, how does IKS[211 Devblog] compare?
Player hours for the last seven days place IKS[211 Devblog] at #13,059, in the top 59% of the ranked field.
How many players does IKS[211 Devblog] carry?
IKS[211 Devblog] is offline at this refresh; the last contact was 9 days 4 hours ago.
Settings
What settings and rules does IKS[211 Devblog] use?
The name of IKS[211 Devblog] does not state a gather rate. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
Connection
What is the way onto IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.131.161.238:27015.