A Rust Server
Offline 57.128.229.173:25570 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:01 UTC2d ago | – | – | running | 1 |
| Mon 26 Oct, 09:55 UTC2d ago | 5 | – | 0.8 days | 1 |
| Fri 23 Oct, 16:12 UTC5d ago | 1 | – | 2.7 days | 0 |
| Sat 17 Oct, 14:01 UTC11d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Wed 14 Oct, 13:54 UTC14d ago | 1 | – | 3 days | 0 |
| Mon 12 Oct, 11:48 UTC16d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 3 Oct, 15:41 UTC25d ago | 6 | halved by day 1 | 8.8 days | 1 |
| Sat 3 Oct, 08:00 UTC25d ago | 6 | – | 0.3 days | 0 |
| Fri 2 Oct, 19:38 UTC26d ago | 6 | – | 0.5 days | 0 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 6 | – | 1 days | 0 |
| Sun 27 Sep, 10:00 UTC31d ago | 1 | held half | 4.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 71 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 109 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 37 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
Quick answers
from the figures on this pageWipe data
When does A Rust Server wipe?
With irregular wipe times, A Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 21 hours ago the current world was made.
On A Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 5 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
Which location hosts A Rust Server?
No region appears in what A Rust Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 57.128.229.173:25570.
Which Rust version is A Rust Server on?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does A Rust Server show, and is it up?
Offline at this refresh: A Rust Server, last seen 40 hours ago. The uptime it reports puts the last restart at about 50 minutes ago. Of 168 hours in the last 7 full days, 25 were up: 15%. It entered Rust Server Analytics records on 26 September 2026.
Does A Rust Server perform well?
Over 48 hours the average held at 224 server fps, and the minimum was 224. Buildings, deployables and all other world objects brought the entity total to 197,793. Peak memory was 3,223 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on A Rust Server be read?
The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature A Rust Server?
Among the Rust Server Analytics lists A Rust Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, how does A Rust Server compare?
The seven-day player-hours rank for A Rust Server is #4,729, inside the top 21% of all ranked servers.
What is the population of A Rust Server?
A Rust Server is offline at this refresh; the last contact was 40 hours ago. Averaging 2 players across seven days, the server reached a peak of 5. Averaged over 48 hours, activity is highest at 13:00 UTC with 2 players.
Settings
What are the settings on A Rust Server, and its rules?
Gather rate is not mentioned in the name of A Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is disabled.
The map on A Rust Server: which one is it?
A procedural map of size 6,000 with seed 1, generated by the game, runs on A Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to A Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.128.229.173:25570.