My Dev Test Server
Offline 54.37.85.181:28015 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does My Dev Test Server wipe?
The rhythm of My Dev Test Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 8 days 9 hours ago the current world was made.
Server details
What is the hosting location of My Dev Test Server?
No region appears in what My Dev Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 54.37.85.181:28015 is its address.
What Rust build does My Dev Test Server run?
Rust network protocol 2634 and build 167781 on Linux is the setup for My Dev Test Server. Joining requires the same protocol on your game; Steam handles the update.
Is My Dev Test Server up, and how steady is its uptime?
Offline at this refresh: My Dev Test Server, last seen 8 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 20 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on My Dev Test Server carry?
Tags from My Dev Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts12 (Group limit): The cap is 12 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature My Dev Test Server?
These Rust Server Analytics lists include My Dev Test Server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does My Dev Test Server compare?
On player hours over seven days, My Dev Test Server ranks #14,650, within the top 67% of ranked servers.
How many players does My Dev Test Server carry?
The last sighting of My Dev Test Server was 8 days 8 hours ago; it is offline at this refresh.
Map and rules
What are the settings on My Dev Test Server, and its rules?
No gather rate is given in the name of My Dev Test Server. A maximum of 12 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for My Dev Test Server?
A procedural map of size 4,300 with seed 1227404764, generated by the game, runs on My Dev Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to My Dev Test Server?
In the Rust console (F1), enter client.connect 54.37.85.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.