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Drill-through Server detail

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 9m ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 3
Rank #6,718 top 30%
Last wipe 27d ago no schedule published
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 79 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 256 / 700

Quick answers

from the figures on this page

Wipe data

When does 4Netplayers Rust Server wipe?

With the force wipe, once a month, 4Netplayers Rust Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 17 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. The highest player count on the latest wipe arrived 24 hours in.

Server

Which location hosts 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 54.37.245.171:22000.

What Rust build does 4Netplayers Rust Server run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers Rust Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does 4Netplayers Rust Server show, and is it up?

4Netplayers Rust Server reports online at the current check. The uptime it reports puts the last restart at about 2 days 3 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does 4Netplayers Rust Server show?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 91,452, covering buildings, deployables and the rest of the world. Peak memory was 3,032 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on 4Netplayers Rust Server carry?

Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?

The following Rust Server Analytics lists count 4Netplayers Rust Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does 4Netplayers Rust Server sit among Rust servers?

On player hours over seven days, 4Netplayers Rust Server ranks #6,718, within the top 30% of ranked servers.

What is the population of 4Netplayers Rust Server?

Population at the current refresh: 0 players on 4Netplayers Rust Server, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 10:00 UTC, at an average of 0 players.

Settings

What settings and rules does 4Netplayers Rust Server use?

Gather rate is not mentioned in the name of 4Netplayers Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join 4Netplayers Rust Server?

In the Rust console (F1), enter client.connect 54.37.245.171:22000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.