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Drill-through Server detail

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 12m ago

Drill-through
FilterServeris NON-PRODUCTION Pocket Mines Feasibility
Attributes
moddedcarbon
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,341 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 65 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 31 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 8 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does NON-PRODUCTION Pocket Mines Feasibility wipe?

Too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 16 hours ago the current world was made.

Wipe day on NON-PRODUCTION Pocket Mines Feasibility: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of NON-PRODUCTION Pocket Mines Feasibility?

No region appears in what NON-PRODUCTION Pocket Mines Feasibility publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.91.74.194:25570.

What Rust build does NON-PRODUCTION Pocket Mines Feasibility run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on NON-PRODUCTION Pocket Mines Feasibility. The protocol has to match before you can join; Steam updates it automatically.

Is NON-PRODUCTION Pocket Mines Feasibility up, and how steady is its uptime?

NON-PRODUCTION Pocket Mines Feasibility reports online at the current check. About 18 days 15 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does NON-PRODUCTION Pocket Mines Feasibility perform well?

Server fps averaged 234 over the last 48 hours, with a floor of 208. At its highest the entity count was 14,119, including buildings, deployables and all else. Peak memory was 3,058 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on NON-PRODUCTION Pocket Mines Feasibility be read?

The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does NON-PRODUCTION Pocket Mines Feasibility appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does NON-PRODUCTION Pocket Mines Feasibility hold in the server rankings?

Player hours for the last seven days place NON-PRODUCTION Pocket Mines Feasibility at #15,341, in the top 69% of the ranked field.

At what level does NON-PRODUCTION Pocket Mines Feasibility run its population?

Population at the current refresh: 0 players on NON-PRODUCTION Pocket Mines Feasibility, against 2 slots. The population has averaged 0 players over seven days.

Settings

How is NON-PRODUCTION Pocket Mines Feasibility configured, and what rules apply?

Gather rate is not mentioned in the name of NON-PRODUCTION Pocket Mines Feasibility. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility uses a procedural map of size 2,000 with seed 20260808, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join NON-PRODUCTION Pocket Mines Feasibility?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.91.74.194:25570.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.