NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 65 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 99 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 31 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does NON-PRODUCTION Pocket Mines Feasibility wipe?
Too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 16 hours ago the current world was made.
Wipe day on NON-PRODUCTION Pocket Mines Feasibility: what should you expect?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
What is the hosting location of NON-PRODUCTION Pocket Mines Feasibility?
No region appears in what NON-PRODUCTION Pocket Mines Feasibility publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.91.74.194:25570.
What Rust build does NON-PRODUCTION Pocket Mines Feasibility run?
The platform is Linux, with Rust network protocol 2634 and build 167398 running on NON-PRODUCTION Pocket Mines Feasibility. The protocol has to match before you can join; Steam updates it automatically.
Is NON-PRODUCTION Pocket Mines Feasibility up, and how steady is its uptime?
NON-PRODUCTION Pocket Mines Feasibility reports online at the current check. About 18 days 15 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility perform well?
Server fps averaged 234 over the last 48 hours, with a floor of 208. At its highest the entity count was 14,119, including buildings, deployables and all else. Peak memory was 3,058 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on NON-PRODUCTION Pocket Mines Feasibility be read?
The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does NON-PRODUCTION Pocket Mines Feasibility appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does NON-PRODUCTION Pocket Mines Feasibility hold in the server rankings?
Player hours for the last seven days place NON-PRODUCTION Pocket Mines Feasibility at #15,341, in the top 69% of the ranked field.
At what level does NON-PRODUCTION Pocket Mines Feasibility run its population?
Population at the current refresh: 0 players on NON-PRODUCTION Pocket Mines Feasibility, against 2 slots. The population has averaged 0 players over seven days.
Settings
How is NON-PRODUCTION Pocket Mines Feasibility configured, and what rules apply?
Gather rate is not mentioned in the name of NON-PRODUCTION Pocket Mines Feasibility. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility uses a procedural map of size 2,000 with seed 20260808, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join NON-PRODUCTION Pocket Mines Feasibility?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.91.74.194:25570.