A Rust Server
Online 51.91.52.81:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:21 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 09:12 UTC8d ago | 2 | halved by day 1 | 7.2 days | 0 |
| Wed 14 Oct, 14:29 UTC15d ago | 3 | halved by day 1 | 6.8 days | 0 |
| Mon 12 Oct, 16:25 UTC17d ago | 2 | – | 1.9 days | 0 |
| Sun 11 Oct, 12:56 UTC18d ago | 1 | – | 1.1 days | 0 |
| Thu 8 Oct, 09:08 UTC21d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Wed 7 Oct, 19:17 UTC21d ago | 1 | – | 0.6 days | 0 |
| Tue 6 Oct, 15:46 UTC23d ago | 1 | – | 1.1 days | 0 |
| Mon 5 Oct, 17:30 UTC23d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 160 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 97 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 230 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345 / 350 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for A Rust Server: what is it?
The next wipe on A Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 24 hours ago the current world was made.
Wipe day on A Rust Server: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 7 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server details
What is the hosting location of A Rust Server?
No region is published by A Rust Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.91.52.81:28015 is its address.
Which Rust version is A Rust Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Rust Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does A Rust Server show, and is it up?
The current status of A Rust Server is online. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on A Rust Server be read?
The game's server browser reads the tags A Rust Server publishes: gmvanilla (Game mode): The vanilla survival format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does A Rust Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists A Rust Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does A Rust Server sit among Rust servers?
The seven-day player-hours rank for A Rust Server is #13,840, inside the top 62% of all ranked servers.
At what level does A Rust Server run its population?
Population at the current refresh: 0 players on A Rust Server. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 0 players.
Map and rules
What are the settings on A Rust Server, and its rules?
No gather rate is given in the name of A Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
Connection
How do you connect to A Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.91.52.81:28015.