4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 107 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 122 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 94 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does 4Netplayers MrWolfCommunity Server wipe?
The rhythm of 4Netplayers MrWolfCommunity Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 hours ago the current world was made.
Server
What is the hosting location of 4Netplayers MrWolfCommunity Server?
No region is published by 4Netplayers MrWolfCommunity Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.89.172.53:24900 is its address.
Which Rust version is 4Netplayers MrWolfCommunity Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers MrWolfCommunity Server. The protocol has to match before you can join; Steam updates it automatically.
How reliable is 4Netplayers MrWolfCommunity Server, and is it online now?
4Netplayers MrWolfCommunity Server reports online at the current check. About 6 hours ago is when it last restarted, judged by its reported uptime. It entered Rust Server Analytics records on 27 October 2026.
Does 4Netplayers MrWolfCommunity Server perform well?
The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 78,766. At its highest, memory use was 2,558 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on 4Netplayers MrWolfCommunity Server carry?
Tags from 4Netplayers MrWolfCommunity Server, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does 4Netplayers MrWolfCommunity Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 4Netplayers MrWolfCommunity Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does 4Netplayers MrWolfCommunity Server sit among Rust servers?
Player hours for the last seven days place 4Netplayers MrWolfCommunity Server at #6,330, in the top 29% of the ranked field.
At what level does 4Netplayers MrWolfCommunity Server run its population?
4Netplayers MrWolfCommunity Server holds 0 players of its 10 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 2 players.
Map and rules
What settings and rules does 4Netplayers MrWolfCommunity Server use?
No gather rate is given in the name of 4Netplayers MrWolfCommunity Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server uses a procedural map of size 3,700 with seed 464832282, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join 4Netplayers MrWolfCommunity Server?
In the Rust console (F1), enter client.connect 51.89.172.53:24900. Launch Rust on this page also works, opening Rust through Steam and connecting you.