Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 7 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1 / 233 |
| ProRow | quad · 2 on average | 2 / 20 |
| [EA] Softcore 1 | quad · monthly · 66 on average | 29 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 27 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 12 / 150 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rusty Zombie 4Netplayers wipe?
The rhythm of Rusty Zombie 4Netplayers cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 55 days 14 hours ago the current world was made.
Server
Which location hosts Rusty Zombie 4Netplayers?
No region appears in what Rusty Zombie 4Netplayers publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.83.238.216:29200.
Which Rust version is Rusty Zombie 4Netplayers on?
On Linux, Rusty Zombie 4Netplayers runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Rusty Zombie 4Netplayers show, and is it up?
Last seen 41 days 11 hours ago, Rusty Zombie 4Netplayers now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
How should the tags on Rusty Zombie 4Netplayers be read?
The game's server browser reads the tags Rusty Zombie 4Netplayers publishes: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp10 (Max players): 10 slots in total; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^s (Softcore): Facepunch's softcore mode: part of the inventory survives death; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rusty Zombie 4Netplayers?
These Rust Server Analytics lists include Rusty Zombie 4Netplayers: Modded Rust servers: live data and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Population
What position does Rusty Zombie 4Netplayers hold in the server rankings?
Player hours for the last seven days place Rusty Zombie 4Netplayers at #15,478, in the top 70% of the ranked field. In the quad peer group, the rank is #616.
What is the population of Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers is offline at this refresh; the last contact was 41 days 11 hours ago.
Map and rules
How is Rusty Zombie 4Netplayers configured, and what rules apply?
No gather rate is given in the name of Rusty Zombie 4Netplayers. Up to 4 players can form a group (quad). It runs softcore, The easier Facepunch mode, keeping part of your loot. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rusty Zombie 4Netplayers: which one is it?
A procedural map of size 4,500 with seed 526772873, generated by the game, runs on Rusty Zombie 4Netplayers. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to Rusty Zombie 4Netplayers?
In the Rust console (F1), enter client.connect 51.83.238.216:29200. Launch Rust on this page also works, opening Rust through Steam and connecting you.