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Drill-through Server detail

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 6m ago

Drill-through
FilterServeris Project Fallout Vanilla | No Team Limit |…
Attributes
moddedcarbon
Last refreshed
Players now 0/ 125
7-day average 0 peak –
Rank #15,276 top 69%
Last wipe 39m ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:07 UTC39m ago – – running 0
Thu 22 Oct, 22:08 UTC7d ago 0 – – 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 74 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 293 / 310

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Project Fallout Vanilla | No Team Limit | Weekly Wipes: what is it?

The next wipe on Project Fallout Vanilla | No Team Limit | Weekly Wipes cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 39 minutes ago.

On Project Fallout Vanilla | No Team Limit | Weekly Wipes, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

In which region does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit?

A region is not published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.81.49.81:28015 is its address.

What Rust build does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Project Fallout Vanilla | No Team Limit | Weekly Wipes. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Project Fallout Vanilla | No Team Limit | Weekly Wipes show, and is it up?

The current status of Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Lists and tags

Which meanings do the tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes carry?

The game's server browser reads the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes: gmrust (Game mode): Rust survival, standard ruleset; mp125 (Max players): 125 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Project Fallout Vanilla | No Team Limit | Weekly Wipes among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare?

The seven-day player-hours rank for Project Fallout Vanilla | No Team Limit | Weekly Wipes is #15,276, inside the top 69% of all ranked servers.

At what level does Project Fallout Vanilla | No Team Limit | Weekly Wipes run its population?

Of 125 slots, 0 are filled on Project Fallout Vanilla | No Team Limit | Weekly Wipes at this refresh. The seven-day mean for this server is 0 players.

Settings

What settings and rules does Project Fallout Vanilla | No Team Limit | Weekly Wipes use?

Gather rate is not mentioned in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Project Fallout Vanilla | No Team Limit | Weekly Wipes: which one is it?

The game generates a procedural map for Project Fallout Vanilla | No Team Limit | Weekly Wipes.

How to join

How do you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?

In the Rust console (F1), enter client.connect 51.81.49.81:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp125
Max players 125 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.