PUBLIC
Online 51.81.48.22:28044 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 03:24 UTC5d ago | 20 | – | running | 2 |
| Wed 21 Oct, 18:57 UTC6d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC12d ago | 18 | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 31 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 55 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 47 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does PUBLIC wipe?
No next wipe can be predicted for PUBLIC, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 21 hours ago.
Wipe day on PUBLIC: what should you expect?
The average busiest count over recent wipes is 20 players. 11 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does PUBLIC sit?
No region is published by PUBLIC. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 51.81.48.22:28044.
What Rust build does PUBLIC run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on PUBLIC. The protocol has to match before you can join; Steam updates it automatically.
Is PUBLIC up, and how steady is its uptime?
The current status of PUBLIC is online. Its reported uptime indicates a restart roughly 5 days 19 hours ago. 74% uptime over the last 7 full days, equal to 125 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 October 2026.
Does PUBLIC perform well?
The 48-hour average was 130 server fps; the low was 108. Entity count reached 959,368, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,533 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on PUBLIC carry?
The game's server browser reads the tags PUBLIC publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does PUBLIC appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists PUBLIC fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, how does PUBLIC compare?
Player hours for the last seven days place PUBLIC at #3,848, in the top 17% of the ranked field.
How many players does PUBLIC carry?
PUBLIC holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 23. The 48-hour peak window is 09:00 UTC, at an average of 0 players.
Map and rules
What settings and rules does PUBLIC use?
No gather rate is given in the name of PUBLIC. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. VAC, Valve's anti-cheat, is enabled.
What is the map for PUBLIC?
PUBLIC uses a procedural map of size 5,000 with seed 1228719711, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
How to join
How do you connect to PUBLIC?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.81.48.22:28044.