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Drill-through Server detail

Coog's Hunger Games

Online 51.81.179.115:27457 checked 10m ago

Drill-through
FilterServeris Coog's Hunger Games
Attributes
moddedoxide
Last refreshed
Players now 0/ 1
7-day average 0 peak 1
Rank #9,273 top 42%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC15d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC17d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC21d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC22d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC23d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 29 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 53 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Coog's Hunger Games wipe?

With irregular wipe times, Coog's Hunger Games offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 9 hours ago the current world was made.

On Coog's Hunger Games, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server details

What is the hosting location of Coog's Hunger Games?

A region is not published by Coog's Hunger Games. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.81.179.115:27457 is its address.

What Rust build does Coog's Hunger Games run?

On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Coog's Hunger Games show, and is it up?

The current status of Coog's Hunger Games is online. About 2 hours ago is when it last restarted, judged by its reported uptime. 74% uptime over the last 7 full days, equal to 124 of 168 hours. 20 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Coog's Hunger Games stable?

Over 48 hours the average held at 166 server fps, and the minimum was 109. At its highest the entity count was 90,909, including buildings, deployables and all else. Memory use reached 3,785 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Coog's Hunger Games be read?

The game's server browser reads the tags Coog's Hunger Games publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Coog's Hunger Games appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Coog's Hunger Games fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Coog's Hunger Games hold in the server rankings?

Player hours for the last seven days place Coog's Hunger Games at #9,273, in the top 42% of the ranked field.

What is the population of Coog's Hunger Games?

Coog's Hunger Games holds 0 players of its 1 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What settings and rules does Coog's Hunger Games use?

The name of Coog's Hunger Games does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Coog's Hunger Games: which one is it?

Coog's Hunger Games uses a procedural map of size 4,000 with seed 6969, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Coog's Hunger Games?

In the Rust console (F1), enter client.connect 51.81.179.115:27457. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.