Coog's Hunger Games
Online 51.81.179.115:27457 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC15d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC17d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC21d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC22d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC23d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC28d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC30d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC31d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 56 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 29 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 53 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Coog's Hunger Games wipe?
With irregular wipe times, Coog's Hunger Games offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 9 hours ago the current world was made.
On Coog's Hunger Games, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server details
What is the hosting location of Coog's Hunger Games?
A region is not published by Coog's Hunger Games. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.81.179.115:27457 is its address.
What Rust build does Coog's Hunger Games run?
On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does Coog's Hunger Games show, and is it up?
The current status of Coog's Hunger Games is online. About 2 hours ago is when it last restarted, judged by its reported uptime. 74% uptime over the last 7 full days, equal to 124 of 168 hours. 20 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Coog's Hunger Games stable?
Over 48 hours the average held at 166 server fps, and the minimum was 109. At its highest the entity count was 90,909, including buildings, deployables and all else. Memory use reached 3,785 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Coog's Hunger Games be read?
The game's server browser reads the tags Coog's Hunger Games publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Coog's Hunger Games appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Coog's Hunger Games fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does Coog's Hunger Games hold in the server rankings?
Player hours for the last seven days place Coog's Hunger Games at #9,273, in the top 42% of the ranked field.
What is the population of Coog's Hunger Games?
Coog's Hunger Games holds 0 players of its 1 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.
Map and rules
What settings and rules does Coog's Hunger Games use?
The name of Coog's Hunger Games does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on Coog's Hunger Games: which one is it?
Coog's Hunger Games uses a procedural map of size 4,000 with seed 6969, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Coog's Hunger Games?
In the Rust console (F1), enter client.connect 51.81.179.115:27457. Launch Rust on this page also works, opening Rust through Steam and connecting you.