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Drill-through Server detail

Zulandia

Online 51.81.179.101:22130 checked 11m ago

Drill-through
FilterServeris Zulandia
Attributes
quad moddedoxidepvesoftcore
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #10,070 top 45%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 45% of all ranked servers, and #504 of the quad servers (top 61%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:37 UTC9d ago 2 – running 1
Tue 20 Oct, 17:27 UTC9d ago 2 – 0.3 days 1
Tue 20 Oct, 03:43 UTC9d ago 2 – 0.6 days 0
Wed 7 Oct, 16:38 UTC22d ago 2 held half 12.5 days 0
Sat 3 Oct, 23:10 UTC26d ago 1 held half 3.7 days 0
Fri 2 Oct, 00:59 UTC28d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 4 / 50
AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN OC · quad · monthly · 2 on average 2 / 50
Casual PVE Svenska Krigare EU · quad · 2 on average 1 / 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average 0 / 100
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average 24 / 140
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab NA · quad · monthly · 4 on average 2 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Zulandia: what is it?

With irregular wipe times, Zulandia offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 9 days 1 hours.

Wipe day on Zulandia: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 23 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts Zulandia?

No region is published by Zulandia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.81.179.101:22130.

What Rust build does Zulandia run?

On Linux, Zulandia runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Zulandia, and is it online now?

The current status of Zulandia is online. The uptime it reports puts the last restart at about 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Zulandia show?

The 48-hour average was 98 server fps; the low was 84. Entity count reached 141,326, covering buildings, deployables and the rest of the world. Memory use reached 7,001 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Zulandia be read?

gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^s (Softcore): Softcore from Facepunch keeps some inventory through death; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Zulandia publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Zulandia?

Among the Rust Server Analytics lists Zulandia fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Population

Where does Zulandia sit among Rust servers?

On player hours over seven days, Zulandia ranks #10,070, within the top 45% of ranked servers. The quad segment places it at #504.

At what level does Zulandia run its population?

Of 50 slots, 0 are filled on Zulandia at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 00:00 UTC, at an average of 1 players.

Settings

What are the settings on Zulandia, and its rules?

No gather rate is given in the name of Zulandia. Groups: quad, capped at 4 players. softcore is the game mode, An easier mode from Facepunch, where some loot is retained. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Zulandia: which one is it?

A procedural map of size 4,900 with seed 385766984, generated by the game, runs on Zulandia. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Zulandia?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.81.179.101:22130.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players 50 slots in total.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Difficulty

^s
Softcore Softcore from Facepunch keeps some inventory through death.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.