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Drill-through Server detail

A Shockbyte Rust Server

Online 51.81.176.73:25516 checked 9m ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #5,833 top 26%
Last wipe 4h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75108:0017:0002:0011:0021:0006:00Wiped Thu 29 Oct, 03:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040008:0017:0002:0011:0021:0006:00Wiped Thu 29 Oct, 03:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctWed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:00 UTC4h ago – – running 0
Wed 21 Oct, 17:02 UTC7d ago 1 – – 0
Wed 21 Oct, 02:22 UTC8d ago 1 – 0.6 days 0
Mon 19 Oct, 02:02 UTC10d ago 1 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 84 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 42 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

With irregular wipe times, A Shockbyte Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 4 hours ago.

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 5 it had fallen below half where the hold failed.

Server

In which region does A Shockbyte Rust Server sit?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 51.81.176.73:25516.

What Rust build does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does A Shockbyte Rust Server show, and is it up?

A Shockbyte Rust Server reports online at the current check. Its reported uptime indicates a restart roughly 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 19 October 2026 is when Rust Server Analytics first recorded it.

Is performance on A Shockbyte Rust Server stable?

Over 48 hours the average held at 221 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 48,858. Memory use reached 3,206 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on A Shockbyte Rust Server be read?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include A Shockbyte Rust Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does A Shockbyte Rust Server hold in the server rankings?

The seven-day player-hours rank for A Shockbyte Rust Server is #5,833, inside the top 26% of all ranked servers.

At what level does A Shockbyte Rust Server run its population?

A Shockbyte Rust Server holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 03:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does A Shockbyte Rust Server use?

No gather rate is given in the name of A Shockbyte Rust Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on A Shockbyte Rust Server: which one is it?

The game generates a procedural map of size 3,000 with seed 1 for A Shockbyte Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

What is the way onto A Shockbyte Rust Server?

In the Rust console (F1), enter client.connect 51.81.176.73:25516. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.