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Drill-through Server detail

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 10m ago

Drill-through
FilterServeris NBA67 - 4Netplayers
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #6,434 top 29%
Last wipe 19h ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75115:0003:0011:0021:0005:0013:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304015:0003:0011:0021:0005:0013:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC19h ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 176 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 118 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 79 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 40 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 246 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for NBA67 - 4Netplayers: what is it?

The rhythm of NBA67 - 4Netplayers cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 19 hours ago the current world was made.

Server

In which region does NBA67 - 4Netplayers sit?

A region is not published by NBA67 - 4Netplayers. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.77.128.156:20300 is its address.

What Rust build does NBA67 - 4Netplayers run?

Rust network protocol 2635 and build 168909 on Linux is the setup for NBA67 - 4Netplayers. The protocol has to match before you can join; Steam updates it automatically.

How reliable is NBA67 - 4Netplayers, and is it online now?

NBA67 - 4Netplayers reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. Of 96 hours in the last 4 full days, 91 were up: 95%. The first sighting of it by Rust Server Analytics was on 24 October 2026.

What performance does NBA67 - 4Netplayers show?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Buildings, deployables and all other world objects brought the entity total to 119,388. At its highest, memory use was 3,613 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on NBA67 - 4Netplayers be read?

Tags from NBA67 - 4Netplayers, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature NBA67 - 4Netplayers?

Among the Rust Server Analytics lists NBA67 - 4Netplayers fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does NBA67 - 4Netplayers compare?

Player hours for the last seven days place NBA67 - 4Netplayers at #6,434, in the top 29% of the ranked field.

How many players does NBA67 - 4Netplayers carry?

Population at the current refresh: 0 players on NBA67 - 4Netplayers, against 10 slots. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does NBA67 - 4Netplayers use?

Gather rate is not mentioned in the name of NBA67 - 4Netplayers. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on NBA67 - 4Netplayers: which one is it?

The game generates a procedural map of size 3,000 with seed 13698755 for NBA67 - 4Netplayers. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto NBA67 - 4Netplayers?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.77.128.156:20300.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.