Test
Offline 51.75.75.76:28015 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 35 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 36 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
Quick answers
from the figures on this pageWipe cycle
When does Test wipe?
The rhythm of Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 44 days 2 hours ago.
Server
In which region does Test sit?
The region code of Test is eu1, but no region is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.75.75.76:28015.
Which Rust version is Test on?
On Windows, Test runs Rust network protocol 2574 and build 111282. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Test, and is it online now?
Offline at this refresh: Test, last seen 12 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
How should the tags on Test be read?
gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; v2574 (Protocol): To join, your game version must match protocol 2574; cs111282 (Build): Build number 111282; ptrak (Networking): RakNet is the network layer, the game's standard one; $reu1 (Region code): Its region code is eu1; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Test: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
What position does Test hold in the server rankings?
On player hours over seven days, Test ranks #15,085, within the top 70% of ranked servers.
At what level does Test run its population?
The last sighting of Test was 12 days 6 hours ago; it is offline at this refresh.
Settings
How is Test configured, and what rules apply?
No gather rate is given in the name of Test. Group limit: not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for Test?
The game generates a procedural map of size 1,500 with seed 1337 for Test. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to Test?
In the Rust console (F1), enter client.connect 51.75.75.76:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.